DARKSTAR CAMPAIGN UPDATE: DUCHESS ANNABEL’S WAR IS OVER
Desperate Battle against Panasian Dreadnought!
Battle report time! We’re taking a look at the Darkstar game this past Sunday between myself (Panasian League) and @damon (United Kingdom). This was a first look at some of the Second Wave ships that are now available (along with four new factions) – and also a look at one of the battleship designs that have been tweaked.
So in the past, including the very recent past with a battle involving my Germans (with a Tirpitz class battleship) and @damon and @gladesrunner ‘s cruiser task forces … battleships have fared very poorly. They will almost always lose initiative because of their size and low maneuverability (defined by their mass / surplus power ratio). I didn’t want to monkey with the math again, so instead just made a small adjustment … moving all the battleship’s secondary armament to the port and starboard quarters.
The hope was this would at least reduce the efficacy of the top tactic used by smaller ships to murder battleships … that is … to wolf-pack a point-blank series of broadsides and torpedo spreads right against the stern of the ship, which the battleship can rarely protect via maneuver because they are too slow.
Let’s see how this goes!
Another good game but the misses and pitiful non critical damage to the stern of Red Tiger on the last turn was a real WTF moment. Lady Luck was a cast iron bitch on that roll… This battleship felt for more intimidating and dangerous to engage than the last battle against the Prussian one, there was no simple option of get behind and batter the critical parts, this time it was clear that this was a near suicidal option that would definitely cause serious harm in return. Battleships are ‘Queen of the Stars’ again. Definitely up for a Space Battle… Read more »
Thanks, @damon – although to be honest, Lady Luck was kind of being a bitch to you before that. Except for that 92% break off check, and maybe my first failure to shut down the Terpsichore via engine and reactor damage, I can’t remember a really good roll you had all game. Those last two turns were really a string of bad rolls, including a “1” and a “2” if memory serves for mass driver defense against those Panasian torpedo spread that eventually took out Bellerophon’s bridge. Indeed, battles with battleships in them tend to be slaughters. It’s because (as… Read more »
@damon you need to stop crossing the T behind the enemy – your crew seem to get nervous at the juicy targets
Yeah, need to work on that, next upgrade might be gunnery accuracy