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40K Saga (Age of Plasma) - All Factions Done

40K Saga (Age of Plasma) - All Factions Done

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The Legions Part Two

Tutoring 3
Skill 3
Idea 3
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"Into the fires of battle, unto the anvil of war!" --- "For the Emperor and His people!"

Salamanders

Army Special Rule

Masters of the Forge: The Salamanders maintain an impressive armoury of master forged weapons. Each unit within VS of the Hero may re-roll a single attack and defence dice each melee

The Salamanders employ flamers in great numbers and employ them to great effect on the enemies of humanity

From the Flames (4-5)
Shooting

If the Target of the Shooting Attack is within S your attack gets a +1 bonus.


Every Salamander works on his own armour, he cares for it to the best of his ability and in return it saves him from deadly blows

Master Crafted Armour (1-3 + 4-5)

Melee or Shooting/Reaction

You may re-roll any defence dice you wish

"For Russ and the All father!"

Space Wolves

Army Special Rule

Lone Wolf of Fenris: The Lone Wolf does not count as a casualty if he is killed and does count as a casualty if he is alive at the end of the game.


The Wolves of Fenris kill the enemies of mankind with a feral rage and the name of the primarch on their lips

Wolves of Fenris (1-3 and 4-5)
Melee or Shooting

Gain Two Attack and Defence Dice.
In addition Re-Roll all 1’s and 2’s to hit if the enemy unit has suffered any casualties.


The Wolves of Fenris form extremely close bonds to their pack mates and will fight to the death in defence of their brothers


Pack Mentality (
1-3 or 4-5)
Shooting/Reaction

Any hits suffered may be shared with any Friendly unit within S

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