40K Saga (Age of Plasma) - All Factions Done
The Legions Part Two
"Into the fires of battle, unto the anvil of war!" --- "For the Emperor and His people!"
Salamanders
Army Special Rule
Masters of the Forge: The Salamanders maintain an impressive armoury of master forged weapons. Each unit within VS of the Hero may re-roll a single attack and defence dice each melee
The Salamanders employ flamers in great numbers and employ them to great effect on the enemies of humanity
From the Flames (4-5)
Shooting
If the Target of the Shooting Attack is within S your attack gets a +1 bonus.
Every Salamander works on his own armour, he cares for it to the best of his ability and in return it saves him from deadly blows
Master Crafted Armour (1-3 + 4-5)
Melee or Shooting/Reaction
You may re-roll any defence dice you wish
"For Russ and the All father!"
Space Wolves
Army Special Rule
Lone Wolf of Fenris: The Lone Wolf does not count as a casualty if he is killed and does count as a casualty if he is alive at the end of the game.
The Wolves of Fenris kill the enemies of mankind with a feral rage and the name of the primarch on their lips
Wolves of Fenris (1-3 and 4-5)
Melee or Shooting
Gain Two Attack and Defence Dice.
In addition Re-Roll all 1’s and 2’s to hit if the enemy unit has suffered any casualties.
The Wolves of Fenris form extremely close bonds to their pack mates and will fight to the death in defence of their brothers
Pack Mentality (1-3 or 4-5)
Shooting/Reaction
Any hits suffered may be shared with any Friendly unit within S
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