40K Saga (Age of Plasma) - All Factions Done
Khorne
Here is the First Draft for the Mortal and Daemonic Followers of Khorne
Warlord
Armour – 5 (5)
Aggression 8
Hearthguard
Exalted Bloodletters
Armour 5 (5)
Aggression 3 (0)
Khorne Beserkers – Bipedal Creature, Purchase as normal for Creatures
Armour 5 (5)
Aggression 6 (0)
Warriors
Bloodletters
Armour 4 (4)
Aggression 1 (0)
Levy
Cultists
Armour 3 (3)
Aggression ½
The Shield of Khorne: Khorne despises the Witch or Sorcerer and protects those who spill blood in his name from their foul ways.
Khorne Warbands may not include Spell Casters of any kind.
Whenever a sorcerer rolls on the abuse of power chart the Khorne player can choose to make them re-roll one or both dice.
Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! -
Full Disclosure this Battle Board is simply the Jomsviking one, but it was just so good I had to use it. The Appeal to the Gods, Combat Bonus and Fury of the pagans Rules are as normal but are renamed.
With each Sacrifice to Khorne his Followers gain even more vigor
Appeal to the Blood God (4-5)
Activation
Spend 1-3 Wrath Tokens. For each token spent, take 1 of your availiable Saga dice, roll it and place it on your battleboard.
When asked Khorne shall answer, he may not always give you what you asked for but he cares not, his gifts shall always help you kill in his name
Combat Bonus
Melee, Shooting or Shooting/Reaction
Gain 2 Dice (your choice of either attack or defence dice).
OR 1 Wrath Token your opponent chooses which.
Khorne’s Rage is never ending and when this leeches into Real Space his followers bathe in it’s power
Fury of the Blood God
Activation
Activate Three of your units, each can be cancelled by your opponent if they give you a wrath token.
The battlefield feels a taste of Khorne’s wrath which causes the enemy to falter and his followers to even greater acts of violence
Wrath of Khorne (6)
Activation/Reaction
Trigger this ability after an Activation Saga ability has been triggered, but before it is resolved.
The Saga Ability is cancelled
OR
Gain 4 Wrath Tokens, your opponent chooses which.
Blood Rains from the Sky coating the followers of the Blood God refreshing them to continue the slaughter
Rain of Blood (4-5 or 6)
Activation
Remove a Fatigue from up to 2 units
OR
Gain 2 Wrath Tokens, your opponent chooses which.
Khorne reaches out and gifts his followers with his unholy Brass which binds them in a layer of protection
Brass Armour of Khorne (1-3 or 4-5)
Melee or Shooting/Reaction
Your opponent chooses whether your units armour is increased by 1
OR
Gain Two Wrath Tokens
As Khorne oversee’s the battlefield his gaze lingers momentarily on a man and fills him with unbridled rage
The Glance of Khorne (1-3 or 4-5)
Melee
Spend 1 to 6 Wrath Tokens
For each token spent gain 1 attack or defence dice.
For each dice you gain the opponent must discard a dice of the same type.
A Pillar of Blood springs from the earth beneath the feet of the foe and showers the battlefield with blood
A Pillar of Blood (1-3, 4-5 or 6)
Activation
Resolve a Shooting Attack (counts as aggression (1)) against an enemy unit with 3 bonus dice
OR
Gain two Wrath tokens – your opponent chooses which.
No Saga Abilities can be triggered during the resolution of this shooting attack.
Khorne Demands a mere two things from his followers, Blood for the Blood God and Skulls for the Skull Throne
Skulls for the Skull Throne (1-3, 4-5 or 6)
Melee or Shooting/Reaction
Gain 3 attack or defence dice
OR
Gain 2 Wrath Tokens – your opponent chooses which
If you used a 6 resolve it a second time.
Khorne Grants a select few a modicum of his strength so that they may repay the favour with blood and skulls
Strength of Khorne (4-5 or 6)
Melee
Spend 1 to 6 Wrath Tokens
For each token spent, you may re-roll 2 dice during this melee. Each re-roll allows you to re-roll one attack or defence dice.
Khorne Reaches out and smites the foe, protecting his followers and spilling more blood
Axe of the Blood God (6)
Melee
Hero or Bi-Pedal or Larger
Spend 1 to 4 Wrath Tokens
For each token spent, inflict an extra hit on the enemy unit
OR
Cancel a casualty suffered by your unit (all tokens must be spent on the same effect).
The Followers of the Blood God throw their Brass Axes in a Frenzy as they charge the foe
Song of Brass Axes (1-3)
Activation
Spend 1 to 6 Wrath Tokens
Activate that many friendly units to move. They count as being armed with Javelins during this activation. Anyone without a ranged aggression value counts as aggression (1).
Khorne shall reward greatly those who shed bloody in his name and grant them greater gifts than any mortal can even fathom so that they may shed even more blood and claim yet more skull in his name
Blood for the Blood God (4-5 + 6)
Orders
Spend 6 Wrath Tokens
Until the start of your next turn, all your units have an armour value of 6 against melee or shooting attacks and your opponent cannot choose to make you gain Wrath tokens.
Blood for the Primarch! Skulls for the Twelfth Legion! - Battle Cry of teh 12th legion Astartes the "World Eaters" Prior to the Horus Heresy
Special Rules
Army Special Rule
Envoy of Khorne: Gain a Wrath Token whenever this unit fights in a Melee.
Terminator of Khorne or Mutilator – Saga Dice 1 – Bi-Pedal Creature
Armour 5 (5)
Aggression 8
Imposing Presence, Slow, Resilience (2), Loyal
Veteran of the Long War: When the Terminator or Mutilator uses an enemy Unit’s Fatigue Marker in Melee, increase the Terminators Armour by 1 and Decrease the Enemies Armour by 1 for Each Fatigue Used.
Apostle of Khorne – Saga Dice 1 – Lieutenant Variant
Armour 5 (5)
Aggression 4 (2)
Determination, Resilience (1), Loyal, Protector, Vision, Envoy of Khorne
May Take a Heavy Weapon in which Case his Armour will be 4 (5)
Flesh Hounds of Khorne – Saga Dice 1 – Hearthguard – 1 Per Army
Armour 5 (4)
Aggression 3
Counts as Cavalry
Brass Collars: This unit cannot be effected by any spells of any kind.
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