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40K Saga (Age of Plasma) - All Factions Done

40K Saga (Age of Plasma) - All Factions Done

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Khorne

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Skill 3
Idea 3
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Here is the First Draft for the Mortal and Daemonic Followers of Khorne

Warlord

Armour – 5 (5)
Aggression 8

Hearthguard

Exalted Bloodletters

Armour 5 (5)

Aggression 3 (0)

Khorne Beserkers – Bipedal Creature, Purchase as normal for Creatures

Armour 5 (5)
Aggression 6 (0)

Warriors

Bloodletters

Armour 4 (4)
Aggression 1 (0)

Levy

Cultists

Armour 3 (3)
Aggression
½

The Shield of Khorne: Khorne despises the Witch or Sorcerer and protects those who spill blood in his name from their foul ways.

Khorne Warbands may not include Spell Casters of any kind.

Whenever a sorcerer rolls on the abuse of power chart the Khorne player can choose to make them re-roll one or both dice.

Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn! -

Full Disclosure this Battle Board is simply the Jomsviking one, but it was just so good I had to use it. The Appeal to the Gods, Combat Bonus and Fury of the pagans Rules are as normal but are renamed.

With each Sacrifice to Khorne his Followers gain even more vigor

Appeal to the Blood God (4-5)
Activation

Spend 1-3 Wrath Tokens. For each token spent, take 1 of your availiable Saga dice, roll it and place it on your battleboard.

When asked Khorne shall answer, he may not always give you what you asked for but he cares not, his gifts shall always help you kill in his name

Combat Bonus
Melee, Shooting or Shooting/Reaction

Gain 2 Dice (your choice of either attack or defence dice).

OR 1 Wrath Token your opponent chooses which.

Khorne’s Rage is never ending and when this leeches into Real Space his followers bathe in it’s power

Fury of the Blood God
Activation

Activate Three of your units, each can be cancelled by your opponent if they give you a wrath token.

The battlefield feels a taste of Khorne’s wrath which causes the enemy to falter and his followers to even greater acts of violence

Wrath of Khorne (6)
Activation/Reaction

Trigger this ability after an Activation Saga ability has been triggered, but before it is resolved.

The Saga Ability is cancelled

OR

Gain 4 Wrath Tokens, your opponent chooses which.

Blood Rains from the Sky coating the followers of the Blood God refreshing them to continue the slaughter

Rain of Blood (4-5 or 6)
Activation

Remove a Fatigue from up to 2 units

OR

Gain 2 Wrath Tokens, your opponent chooses which.

Khorne reaches out and gifts his followers with his unholy Brass which binds them in a layer of protection

Brass Armour of Khorne (1-3 or 4-5)
Melee or Shooting/Reaction

Your opponent chooses whether your units armour is increased by 1

OR

Gain Two Wrath Tokens

As Khorne oversee’s the battlefield his gaze lingers momentarily on a man and fills him with unbridled rage

The Glance of Khorne (1-3 or 4-5)
Melee

Spend 1 to 6 Wrath Tokens

For each token spent gain 1 attack or defence dice.

For each dice you gain the opponent must discard a dice of the same type.

A Pillar of Blood springs from the earth beneath the feet of the foe and showers the battlefield with blood

A Pillar of Blood (1-3, 4-5 or 6)
Activation

Resolve a Shooting Attack (counts as aggression (1)) against an enemy unit with 3 bonus dice

OR

Gain two Wrath tokens – your opponent chooses which.

No Saga Abilities can be triggered during the resolution of this shooting attack.

Khorne Demands a mere two things from his followers, Blood for the Blood God and Skulls for the Skull Throne

Skulls for the Skull Throne (1-3, 4-5 or 6)
Melee or Shooting/Reaction

Gain 3 attack or defence dice

OR

Gain 2 Wrath Tokens – your opponent chooses which

If you used a 6 resolve it a second time.

Khorne Grants a select few a modicum of his strength so that they may repay the favour with blood and skulls

Strength of Khorne (4-5 or 6)
Melee

Spend 1 to 6 Wrath Tokens

For each token spent, you may re-roll 2 dice during this melee. Each re-roll allows you to re-roll one attack or defence dice.

Khorne Reaches out and smites the foe, protecting his followers and spilling more blood

Axe of the Blood God (6)
Melee
Hero or Bi-Pedal or Larger

Spend 1 to 4 Wrath Tokens

For each token spent, inflict an extra hit on the enemy unit

OR

Cancel a casualty suffered by your unit (all tokens must be spent on the same effect).

The Followers of the Blood God throw their Brass Axes in a Frenzy as they charge the foe

Song of Brass Axes (1-3)
Activation

Spend 1 to 6 Wrath Tokens

Activate that many friendly units to move. They count as being armed with Javelins during this activation. Anyone without a ranged aggression value counts as aggression (1).

Khorne shall reward greatly those who shed bloody in his name and grant them greater gifts than any mortal can even fathom so that they may shed even more blood and claim yet more skull in his name

Blood for the Blood God (4-5 + 6)
Orders

Spend 6 Wrath Tokens

Until the start of your next turn, all your units have an armour value of 6 against melee or shooting attacks and your opponent cannot choose to make you gain Wrath tokens.

Blood for the Primarch! Skulls for the Twelfth Legion! - Battle Cry of teh 12th legion Astartes the "World Eaters" Prior to the Horus Heresy

Special Rules

Army Special Rule

Envoy of Khorne: Gain a Wrath Token whenever this unit fights in a Melee.

Terminator of Khorne or Mutilator – Saga Dice 1 – Bi-Pedal Creature

Armour 5 (5)

Aggression 8

Imposing Presence, Slow, Resilience (2), Loyal

Veteran of the Long War: When the Terminator or Mutilator uses an enemy Unit’s Fatigue Marker in Melee, increase the Terminators Armour by 1 and Decrease the Enemies Armour by 1 for Each Fatigue Used.

Apostle of Khorne – Saga Dice 1 – Lieutenant Variant

Armour 5 (5)

Aggression 4 (2)

Determination, Resilience (1), Loyal, Protector, Vision, Envoy of Khorne

May Take a Heavy Weapon in which Case his Armour will be 4 (5)

Flesh Hounds of Khorne – Saga Dice 1 – Hearthguard – 1 Per Army

Armour 5 (4)
Aggression 3

Counts as Cavalry

Brass Collars: This unit cannot be effected by any spells of any kind.

Stand forth, Servant. The Sword you carry has been smelted in the heat of your anger, forged upon your desire, tempered in your hate, quenched in your soul, polished with your loyalty, furnished with your bones and skin, tested in your hand, and borne in my name. You Slave, are mine, as much as the Blade

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