40K Saga (Age of Plasma) - All Factions Done
As it Stands
This is the List I’m Working from so Hopefully I’m not missing anything.
There’s no Order I just do what comes to mind at the time, those highlighted in Yellow have a First Draft and Blue have either work done or the beginnings of inspiration. Here’s my rough thoughts so far.
I’m trying to keep pools and token mechanics to a minimum but when it fits and adds character I won’t avoid using it.
Waiting for the Sisters Codex to do them.
Custodes I’m a bit iffy about. Should they get their own Battle Board or should they just be attached to other units? I was thinking of making them very powerful but cost twice as much. Thoughts are much appreciated.
Mechanicus will be very tough but trying to balance endurance is tricky. They’ll be encouraged to take big beasties and get buffs for being near Creatures/Machines.
Dark Angels I haven’t thought much about these Heretics LOYAL SERVANTS OF THE IMPERIUM since I’ve already done Two Marine Forces.
Deathwatch will be Tailored specifically to fight against Xenos so no Blue on Blue action for them. They’re going to have a lot of annoying abilities that nerf other Battle Boards but won’t buff them too much.
Grey Knights will have a lot of weak Psykers.
Inquisition will be a list of Special Characters like Inquisitors (bet you didn’t expect that), Assassins, Rogue Traders and anything else that doesn’t fit into other lists. It will also have a dedicated “Storm Trooper” Battle Board.
Chaos Daemons will all get their own Battle Board as will the mortals.
Khorne will be very combat based with zero shooting of any kind and a Wrath mechanic like the Jomsviking have.
Nurlge are resilient but can still dish out punishment
Slaneesh will have a Token pool mechanic but with diminishing returns (harder to gain the next token) and a focus on speed.
Tzeentch will be the Troll Army. They will have a lot of abilities that either cancel, siphon or replicate the enemies Saga Abilities but these will be rare and expensive.
Dark Eldar are a bit tricky. They’ll be fast but I’m trying to avoid a “power from pain” pool and just go with a blanket, ‘as they lose minis they get stronger’ mechanic instead. They can remove fatigue by killing the enemy but their abilities cost a lot of fatigue so they have to get results or die.
Genestealer Cult will be very interesting. They’re going to have a few “outflanking” units that can hide in terrain (designated before the game starts) and I’m leaning towards maybe Four different Factions each having the same Battleboard but with two unique abilities. I’m thinking Miners, Military, Hive and Gangers.
Necrons will not have a mechanic to get back up after death. Instead they’ll have some of abilities that negate damage but none that generate Defence Dice.
Dark Mechanicus will be one of the later ones and I have no solid ideas for them right now.
If anyone has any ideas please comment them here, if anyone would really like me to get to their faction put it in the comments and I’ll focus on getting it done since right now I’m just letting my mind wander.
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