Fantasy Game
Worked Example of Spell Creation With Resource Management
Have counters or models that represent:
- Fire
- Water
- Earth
- Lightning
We’ve selected a level 2 mage, so we have 20 energy tokens total.
So first spell we are going to cast is as follows:
- Create Fire so we place the fire counter on the fire part of the board and one energy token on “Create”.
- We going to then put 4 energy tokens on Grow so we have a level 5 fireball
- We are then going to move it 18″ inches to the front line, so place 3 energy tokens on Move.
- We are then going to multiply it once to give us 2 level 5 fireballs and use 1 more energy token, placed on multiply
- We are then going to move one of the fireballs upto 6 inches targeting one enemy unit (1 energy token on move)
- The other fireball will be moved upto 6 inches targeting another enemy unit (1 energy token)
That one spell has used 11 energy tokens. So the mage now only has 9 left for the rest of the game. That feels like a fairly epic spell – we’ve created a massive fireball sent it streaking across the sky towards the enemy, caused it to split in two and hit two enemy units. But it has cost slightly over 1/2 of our total magic energy to do that.
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