40K Saga (Age of Plasma) - All Factions Done
Children of Nurgle
Here's the First Draft for the Force of Nurgle
Warlord – Armour 5 (5) – Aggressiveness 8
Counts as Armed with a Heavy Weapon that Confers No Penalties.
Is Resilience (2) Rather than (1)
Hearth Guard: Must be Two Bi-Pedal Creatures (Astarte’s).
With the Following Changes:
Armour 5 (5)
Must Choose One Weapon.
Close Combat. Aggression 5 (0)
Bolter. Aggression 4 (4) but Reduces Armour to 5 (4).
Bolter: Bow with Range L that suffers no penalties. When fired at Non Creatures Add One Dice per Model Firing.
Special Weapon. Aggression 4 (6) but Reduces Armour to 4 (4).
RULE: Special Weapon: Bow with Range L that Suffers no Penalties. After Firing the Special Weapon Gain One Additional Fatigue.
Warriors: Cultists
Must Choose One:
Close Combat
Armour 4 (4) – Aggression 1.
Ranged
Armour 3 (3) – Aggression ½ (1) – Lasgun
Levy
Poxwalkers
Armour 3 (3) Aggression ½
RULE: Plague Spreaders: For Every Model Killed by the Poxwalkers in Melee Add One Model to the Pox Walkers Unit
"In the embrace of great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once feared: Death." — Kulvain Hestarius of the Death Guard
The Children of Nurgle Care Nor for Wounds or Pain, They Live Only to Spread the Gifts of their Patron
Disgustingly Resilient (4-5 or 6)
(Reaction)
Roll a D6 for Each Wound Caused on one of Your Warrior or Hearthguard Units, on a 5+ the Wound is Ignored.
A Swarm of Bloated Flies harasses the Target, biting and disgusting them so they expose weak places to the bullets of Nurgle’s Followers
Pestilent Swarm (4-5)
(Shooting)
When Shooting at Range S Add +1 to all Attack Dice.
Nurgle Floods his Followers with Even More Gifts when they Spread his Plagues in Close Proximity to their Foes.
Bloated Charge (4-5+4-5)
Activation
Activate a Unit of Hearthguards for a Charge. Your Unit’s Armour is Increased by 1 During this Melee.
Nurgle is Generous with his Gifts Especially when they can be Spread to Such Worthy Foes
A Generous Father (1-3 + 4-5)
Orders/Reaction
During Every Melee and Shooting Attack Until the End of the Turn, Your Units Gain A Defence Die for Each Attack Die Gained by an Enemy Unit.
The Mere Presence of Nurgle’s Children Causes Armour to Rust and Fall Away
Plague of Rust (4-5)
Melee
The Enemy Unit’s Armour May not be Increased until the End of the Melee.
None Gives so Freely and Asks so Little as Grandfather Nurgle.
A Generous Gift (6+6)
Orders Reaction
Until the End of the Turn All units Gian Resilience (2) or Improve Their Resilience by One Whichever is Higher.
The Flies and Insects That Accompany Nurgle’s Followers Can Create a Blanket of Filth to Cover their Allies.
Swarm of Flies: (6)
Orders
Until the Start of Your Next Turn no Unit May Charge or Shoot at a Unit more than M Away at the Start of the Charge or Shooting Attack.
Where Some Men May Seek Solace Behind a Wall the Sons of Nurgle Know that Their Glorious Bloat is more than Enough protection.
Rotten Bulwark: (1-3)
Activation
Activate a Hearthguard or Warlord to Charge
They Count as Defending and the Enemy as the Attacker.
After Marching through the Festering Swamps of Nurgle’s Garden Nothing Slows these Troops.
Uncaring Feet: (1-3 or 4-5 or 6)
Orders
During the Next Activation Phase Units on Foot Do Not Reduce Their Movement in Uneven or Dangerous Terrain.
If a 6 is Used Reroll the Dice and Add it to the Pool.
Sometimes One Must Forget about Fighting and Marvel at their Own Putrefaction.
Embrace The Decay: (1-3)
Melee
Discard Two Attack Dice to Gain Four Defence Dice.
"Forget no insult, my sons, as I have never forgotten those of my father, of the Emperor, nor those of Horus. Forgive no slight or grievance. Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin. Thus shall you serve Nurgle best. Thus shall you spread his virulent gifts across the false Imperium, and watch its final rotting..." — Mortarion, Daemon Primarch of Nurgle
Additional Units:
Terminator – Saga Dice 1
Armour 5 (5)
Aggression 8
Imposing Presence, Slow, Arrogant (Primitive), Resilience (2), Loyal, Veteran of the Long War.
RULE:Veteran of the Long War: When the Terminator uses an enemy Unit’s Fatigue Marker in Melee, increase the Terminators Armour by 1 and Decrease the Enemies Armour by 1 for Each Fatigue Used.
Chaplain of Nurgle – Saga Dice 1 –
Saga Dice: 1
Armour 5 (5)
Aggression 4 (2)
Determination, Resilience (1), Loyal, Protector, Vision
May Take a Heavy Weapon in which Case his Armour will be 4 (5).
Nurglings: Saga Dice 1
Unarmed Levy Unit
Resilience (2)
Aggression – 1
Armour – 2 (2)
Grandchildren of Nurgle: This Unit is Composed of 4 Unarmed Levies. They are Several Small Swarms of Nurglings.
Martyrs: Whenever a Model is Removed from this Unit as a Casualty, you may take one of your available Saga Dice, roll it and place it on your Battle Board. You May also remove One Fatigue from a unit within S. If Several Models are Killed at Once You can Roll and Place all available Saga Dice.
Glory to the Papa: When the Last Nurgling is Killed discard all fatigue markers from your warbands units.
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