Warhammer Fantasy Revisited
A couple of games and state of play as at mid-May
Managed to get in a couple of games of 9th edition WHFB at 500 points. Really good fun. Unfortunately with the more expensive point per model armies it’s difficult to field lists at such a low point count that aren’t particularly unbalanced, so have started looking at low point cost minis again. With the end result being that I broke out, assembled and primed all those Skaven I’ve had kicking around from the 8th ed box set. With those minis plus some accumulated second hand extras think I should be able to field something at least fun, even if not competitive.
So current armies I’m tinkering with:
- Empire Middenheim – Pretty much complete, I’d like to add a BSB and a Wizard (if I can ever get my hands on one of those Frostgrave wizards kit…)
- Cult of Ulric – 40% done. Have the Knights of the White Wolf and characters done, warhounds should arrive next week from Warlord and then just need to sort some more Teutogen Guard (these will be proxies form Norba minis). Not really a priority as I’ll just be running these guys in tandem with the Middenheim army and swapping in units if needed if not running them as a pure force. So pretty much starting and stopping as I get the bits I need to progress.
- High Elf Sea Patrol – 20% done. Army is assembled and primed, first pass done on the flesh base coats and some work on the dragon. Also need to do rigging and sails for the cutters I’m doing for this force and then organise some appropriate bolt throwers.
- Norse – 10% done. have about 500 points assembled and primed. Going to be using a mix of Fireforge Scandinavians, Shieldwolf Shield Maidens, Frostgrave barbarians and reaper bones frost giants, and possibly bones yhetees as trolls, not sure yet. Will slow-grow this as the mood takes me.
- Albion – 5% done. This one has had a couple of rule updates in the last 2 weeks so will need to revisit. The new take on the rules seems sensible. I’m breaking this project down into 2 components – all the Core units seem to be ably represented by a combination of Warlord or Wargames Foundry Celts. So no problems there, have a bunch of old second hand miis fit for purpose. My main concern is that all the special and rare units seem to strongly correlate with Rackhams Kelts from the Confrontation game, so I may need to actually start painting some of the shiny minis I have been hoarding in an elder great dragon-esque manner…
- Dogs of War – 20% done. Core force is assembled and primed, flesh tones on. Will add in some heavy foot knights that are too out of scale to use directly with the Bretonnian force to give these guys some more punch. And may as well add some hundred years war historical archers to boot. should be a quick turnaround on this force though given the paint scheme I’m planning on using.
- Undaed – 1% – Haven’t even started to look at how a KoW army would translate to 9th ed WHFB…
- Skaven 5% – A bunch of minis from the Mordheim and 8th ed starter box set assembled and primed. A bunch more Ebay 2nd hand casualties very much in need of repair and/or stripping.
- Chaos mortal – 80% done. Working on some Nurgle infantry, Tzeentch characters and then need to seriously revisit my Slaanesh force and modernise it a little (presently badly painted 6th ed models).
- Night Goblins – 60% done. Units are pretty much all at tabletop, just need to add in characters and fanatics.
On a positive note with all the assembly and prepping the pile of shame has taken a severe battering of late 🙂
Also will own up that I’m thinking of doing Pirates of Sartosa – because pirates. Also because of the Frostgrave Ghost Archipelago crew box set. If this fits to scale with Warlord Pike & Shotte plastics then it could be a cheap way to put together a 500 point, or even 1000 point army. And I know I have a lot of pirate minis lying around to add in for characters etc as swashbuckling adventurer types make the coolest D&D characters…
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