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Sharphammer - Breaking two Perfectly Good Rules Sets...

Sharphammer - Breaking two Perfectly Good Rules Sets...

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Illustrative Playthrough - Part 2

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Turn 2 was comparatively a long affair. The Albion forces utilised early command cards to deploy their warmachine to try and establish some early firing, and moved to create a bottleneck in the village. This then gave their forces to the left side of the village an overlap on the Norse. The Norse also managed to fully deploy this turn, using their archers/hunters as a screen for their infantry.

Illustrative Playthrough - Part 2

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