Kitbash challenge - Vermintide
Moril Oakensword - The Base
The video games have plenty of levels set in muddy streets as well as dungeons, sewers etc. I didn’t want to lose cohesion with the rest of the survivor heroes and have no cobbles though. So I chose to have Moril leaving a muddy area to catch up with his colleagues. Tail end Charlie of the group is having to rest his pipe and get into the action before they have all the fun without him
I used the Astrogranite Citadel paint, added a few slate tiny chippings followed by priming the whole model and base in Mournfang Brown. I dry brushed the muddy area with Army Painter Fur Brown to bring out some of the texture. I found that maybe I primed to soon or too heavily because the texture of the technical paint was almost all lost. If it hadn’t been for the chippings it may have looked boring and not natural. The cobbles got some Mechanicum Standard Grey with some Rakarth Flesh highlights. I added some moss / moldy green to one stone with some Biel-tan wash.
I added a touch of gloss varnish here and there to mimic puddles and suggest a slippery sheene to the morass he is leaving behind.
I pitched him at the back of the base because I think it adds some movement to the piece as he leans heavily forward and is about to break into a sprint (well his idea of a sprint anyway).
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