Skip to toolbar
Elessar2590's Darkstar Campaign

Elessar2590's Darkstar Campaign

Supported by (Turn Off)

A Fiery Engagment

Tutoring 3
Skill 3
Idea 3
2 Comments

Battle Group Nassau has Finally Cornered the Prussians after they have Traversed an Anomolous Part of Space. With the British Trusting to their Skill and the Prussian's relying on their Guns the Stage is set for Battle Group Nassau's First Real Fight

The Fiery Astrological Bodies were treated as a Syglex Emitter with a strength of D6 that hits a random eligible facing.

Basically you can move through them with no penalty but they will damage you. This represents the flames boiling off a part of the ship that either got too close or was hit by a stray flare.

There was no penalty for being disabled in a hex that wasn’t entirely covered in an anomaly, the Ship’s crew can muster just enough thrust to get to the fringes of the danger zone.

HMS Swedish Knight in White, HMS Burnaby in Red, HMS Burke in Yellow and HMS Wills in OrangeHMS Swedish Knight in White, HMS Burnaby in Red, HMS Burke in Yellow and HMS Wills in Orange
KMS Von Hipper Class in Black, KMS Fischer's in Purple, KMS Aldabert in Green and U-134 and U-133 in BlueKMS Von Hipper Class in Black, KMS Fischer's in Purple, KMS Aldabert in Green and U-134 and U-133 in Blue
The Table Set Up. The Anomalies Don't MoveThe Table Set Up. The Anomalies Don't Move
The Prussians use the Anomalies to Guard their Flanks while the British try to Cut off Potential OptionsThe Prussians use the Anomalies to Guard their Flanks while the British try to Cut off Potential Options
The British Roll Terribly and get Ambushed by the Prussians who Pound the HMS Burnaby into SubmissionThe British Roll Terribly and get Ambushed by the Prussians who Pound the HMS Burnaby into Submission
HMS Burnaby After Two Hits from the KMS Fischer Class Ships, Two U-Boats and the KMS AldabertHMS Burnaby After Two Hits from the KMS Fischer Class Ships, Two U-Boats and the KMS Aldabert
This Skips a Few Turns. Everyone is Disabled Except the KMS Von Henk, KMS Aldabert and HMS Swedish Knight. The HMS Wills Ended it's Turn in the Broadside Position and Gambled on Rolling Low. It Paid off and the Second Fischer was Disabled but at the Start of the Next Turn HMS Wills rolled a 6 for the Anomaly and was Knocked Out.This Skips a Few Turns. Everyone is Disabled Except the KMS Von Henk, KMS Aldabert and HMS Swedish Knight. The HMS Wills Ended it's Turn in the Broadside Position and Gambled on Rolling Low. It Paid off and the Second Fischer was Disabled but at the Start of the Next Turn HMS Wills rolled a 6 for the Anomaly and was Knocked Out.
The HMS Swedish Knight was Disabled by the Two Prussian's. The Prussian's Decide to Flee, Battle Group Nassau isn't the only One Hunting them. The HMS Swedish Knight was Disabled by the Two Prussian's. The Prussian's Decide to Flee, Battle Group Nassau isn't the only One Hunting them.

Apologies for the lack of Pictures. Apparently as I was saving them a few replaced some earlier pics.

Battle Group Nassau lies in Ruins. Can the Crews pull themselves back into Shape? Will Captain MacDonald Survive this Blunder Physically and Politically?

2
Leave a Reply

1 Comment threads
1 Thread replies
2 Followers
 
Most reacted comment
Hottest comment thread
2 Comment authors
Elessar2590oriskany Recent comment authors
newest oldest most voted
oriskany
Cult of Games Member
60771xp

An awesome battle report @elessar2590 – and I love the idea of the Anomalies. The closest we’ve had to that so far is in a Jovian atmosphere – lighting is usually considered a 9- or 12- EPC bolt that might hit a ship on a random d6 facing. “Fiery clouds” is something never seen in Darkstar before. Congrats!

I hope MacDonald will be back!

Supported by (Turn Off)