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Scions of Nehebkau - a Necromunda blog

Scions of Nehebkau - a Necromunda blog

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Campaign map

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As I’ll be Arbitrating the upcoming campaign at my club, I’ve decided to make a map for it.As I’ll be Arbitrating the upcoming campaign at my club, I’ve decided to make a map for it.

Generating a map for Necromunda

 

Genetating the map is relatively easy.  Select one hex and make that hex 1.  Next roll a D6 and counting in a clockwise direction from the top, place hex 2 on the side you rolled.  Roll another D6 and repeat for placing hex 3 next to hex 2.  Keep doing this for however many territories you have.  If you roll a side that already has a hex there, then place it next to that hex on its own side of that number (eg if you roll a 2 and already have a territory there, then place the new one on that teritory’s side 2).

 

Next randomly roll to see which hex each gang has their territory.  In my case it was simply rolling a D12 for each player.

 

Next step is to generate remaining territories as per the campaign rules in the main rulebook.

 

Finally, assign each generated territory to a random hex, rerolling duplicates.  In my case I again rolled a D12 for each, and rerolled if it was a hex that already had a territory assigned to it.

 

 

Optional step: To look nicer that just having numbered hexes, I drew on each hex something representative of the territory, eg each settlement is a walled town/compound, the Fighting Pit is a coliseum, the industrial territories have factories, etc.

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