What have the Romans ever done for us?
Mortem Et Glorium - the Rules
The Basics
Mortem Et Glorium (or MeG as it is affectionately known) is a set of ancient rules ( although tghey cover up to 1500AD) written by Simon Hall, who I believe also was the writer of Field of Glory. As such there is a similar feel about the systems. MeG however has stripped back the mechanics and taken a different approach.
The Rules come in with a lever arch folder, with looseleaf sheets, which I have put in plastic sleeves for protection.
You also get two things that drive the game Coloured cards (it is common for these to be replaced by after market coloured chips) and Coloured Dice.
The cards/chips tell you what you can do each turn. The dice are the way of determining the combat.
The colours are
Black – the worst
White – basic
Green – Medium
Yellow – Good
Red – the best.
Commanders
This game is all about command and control, therefore your commanders are the key. Each army will have upto 4 Generals who are assigned to parts of the force at the start of the game. Each General will have a level with mediocre the lowest and Legendary being the best. Each type of General will be either Instinctive or Professional. This will depend on the type of Army you have. Each gives you different options in game.
Army composition - Tugs and Sugs
MeG divides the Armys up into 4 things
The commanders – which I have mentioned.
Tactical Unit Groups (TuGs) – the core of your army, this is the main infantry, cavalry and war machines. These units do the majority of the flighting but if you lose these units it will affect the moral of your army.
Skirmish Unit Groups – like most armies of this period there were the plebs that made up various light troops like slinger’s, Javilin or bowmen. Their aim is to harass and to run away.
Camp – each army has a camp which it needs to defend.
Pre-Game set up
This is a phase or mini game part before the battle which involves two parts.
Terrain layout – which is done through a terrain grid. And the drawing of cards/chips. And where you end up on the grid determines the number of terrain pieces used. These are then placed and removed to generate a battlefield.
Scouting – this again is based on drawing cards and the number you draw depends on you army ability. This is to determine bthe deployment of your army. So it could be you deploy a small numbers alternatively or a large number of troops first if you lose the scouting phase badly.
Playing the game
Each game is Broken down into Turns each turn is then broken down into phases.
1. Draw and assign cards to generals
2. Declare and resolve charges
3. Missile fire
4. Movement
5. Combat
6. Clean up
Its a game I keep thinking of trying.Is it as figure heavy as FoG?
@torros I would say yes it is. It is a battle game not a skirmish. It works in any scale just so long as everyone is using the same base sizes.
I presume the bases are DBA standard 40×20 or some multiple of it
Yup, pretty much the standard for 15mm Ancients:-)