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Mood lighting the games room, step by step

Mood lighting the games room, step by step

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Finished

Tutoring 1
Skill 4
Idea 3
4 Comments
FinishedFinished

This is everything finished then.  The games room now has sufficient mood lighting that a game can be played with only these lights on.

The backlights for the display cases was easy to install.  There is sufficient room to stick the LED strip so that no individual LED can be seen from the front.  This you just get the lovely backlight.

Here is a before and after:

Final comments:

This was a fairly straightforward project.  The kits were easy to use and the example from the Hobby Lab was something that I feel I’ve accomplished on a domestic scale.

I’m planning on trying some game based use of the lights.  For example they can be set to change with a timer so I can set the length of a turn an make it obvious to the players whose go it is.  Thus, one player has their go when the light is red, the other player gets their go when the light is blue.  I set the light to alternate between red and blue every ten minutes.  Let the game begin!

Has anyone else got any cool ideas for actively using this type of lighting setup in their games?

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zoidpinheadpendythe1stPeter Kuehne Recent comment authors
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quantumpete
Member
787xp

If you play one of the many Star Wars games, the room definitely needs to be plunged into red light whenever the Empire activates. Then you just need to bring in sound effects 🙂

pendythe1st
Cult of Games Member
303xp

Flares and star shells. You could have a very dark setup for night battles and have players needing to get units to forgo shooting at the enemy and instead fire flares and star shells for a few minutes or a turn of visibility. Risky because if the opponent will see to and if they remember where you stuff was when the light goes..

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