DARKSTAR CAMPAIGN UPDATE: DUCHESS ANNABEL’S WAR IS OVER
Replay - Are Darkstar Pirates "OP"
So in the wake of Saturday’s game, I’ve been wondering if the Corporate Consortium / Pirate warships in Darkstar are in fact overpowered.
Short answer, no. They perform exactly as they should, at least in the case of the Corporate Consortium: extremely small, extremely high-tech, extremely fast, extremely vulnerable, but extremely accurate / advanced.
However, they may be underpriced in scenario points. I have absolutely no issue with putting advanced / powerful /less numerous units up against weaker / less advanced / more numerous units (such is asymmetrical warfare and wargaming), but the points have to take this properly into account to allow proper game balance.
So to test this, I re-ran Saturday’s game Japan v. Pirates solitaire to see if I could come up with a different result.
So is this game balanced? Technically, yes. But the Japanese player cannot make a single mistake and has to be at least moderately lucky (or at least not unlucky to pull off a win or at least a respectably draw.
Honestly, I would say this scenario design is still pretty flawed, as the odds for victory are still undeniably with the the pirate player.
Are corporate / pirate ships overpowered? Honestly, I don’t know. I’m starting to think the power / cost requirements for those +3 CICs is too low, so while they may not be “overpowered,” they may honestly be underpriced. Larger power plants (and thus higher scenario points per ship) may be required to allow these ships to carry such advanced equipment. This way they keep them and the corporate high-tech flavor, but opposing players get to bring in more against them to keep the game fair and fun for both sides.
Definitely something to address in rules v1.1
Not having dug too deeply yet into how equipment is priced, my gut feeling after reading these two reports is that you are right on the underpricing. “Luck modifiers” (such as those +3 CIC bonuses) should be weighted a bit heavier in the balancing act. The autohits on the fantail of the Harata (looks like at least two torpedoes hit the number 2 column?) were rather brutal, and if I recall there was a similar round of torpedo impacts in the previous game. The points hike wouldn’t have to be high, perhaps enough to allow for an extra fighter/scout to… Read more »
@sigmundr I think you are on to something there – the +2 CIC I had in a previous game vs. @oriskany allowed me to try to hang back and try to snipe, and on small nimble boats like that even going from 7 to 8 points will be an heavy increase.
I think it stand out in this game more than any other due to the smaller point cost of both fleets, they might have been drowned out by the fire power/damage absorption of a Heavy Cruiser.
Thanks,@sigmundr and @rasmus – Okay, I went into the Master Root Sheet to adjust the power requirements for high-powered CICs (especially +3s as well as Class V torpedoes) and found a MAJOR problem in the math. Power requirements for CICs are way off, not only for +2s and +3s, but pretty much all light cruisers and some other issues as well. This is a perfect opportunity to roll out v1.1 of the Darkstar Rules. There were some small issues with the rules, some typos in the writing, the missing ECM/Shielding values for the Scharnhorstclass, and a hew small problems. But… Read more »
Free updates!
Rewrites or FAQ sheet? Either way is great. Luckily I held off on printing the book of Darkstar as others things have been consuming my time but looks like it was destiny holding me back.
Again, thanks for the updates!
Thanks, @templar007 . Yes, everything for Darkstar will always be free. I make acceptable money at a “real” job, so gaming / hobby for me will always be for fun. Just the idea that interested people are getting enjoyment out of this means more than I can say. Very little is being tweaked in the actual rules. Really, typos and some very minor clarifications where small, corner case rules were not CLEAR, nothing’s actually being changed. In the ship designs, however, some of them will get updates (Cross class battlecruiser remains unchanged). No one’s played the Corporate Consortium in quite… Read more »