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Painting the KD:M Pinup Architect

Painting the KD:M Pinup Architect

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Detailing the Severed Heads

Tutoring 4
Skill 4
Idea 4
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Detailing the Severed Heads

I started by basecoating the heads.  I’ve been trying to add more skin tone variation in my Kingdom Death: Monster survivors, so I decided to carry that over into the poor souls who ran into the Architect.

Head One:
Basecoat: Citadel’s Rhinox Hide mixed with a little of Reaper’s Mahogany Brown
Highlight One: Reaper’s Chestnut Brown

Head Two:
Basecoat: Reaper’s Tanned Shadow
Highlight One: Reaper’s Tanned Skin

I went back over the basecoat and added the slightest bit of Citadel’s Rhinox Hide to deepen them.

 

If I could do one thing in this project differently, I would have sculpted additional strands of hair from the heads to in between the Architect’s fingers.  However, momentum carried me forward too quickly and this thought only occurred after everything had been basecoated and partially highlighted.

Detailing the Severed Heads

Head One:
Highlight Two: Reaper’s Chestnut Brown mixed with Citadel’s Jokaero Orange.  Very small touches of a mix of Jokaero Orange and Citadel’s Averland Sunset to the highest portions.

I went back over the shadow areas and added small glazes of Reaper’s Monarch Purple and Citadel’s Kantor Blue.

Head Two:
Highlight Two: Reaper’s Tanned Highlight

At this stage, I basecoated the hair, Head One using Rhinox Hide and Head Two using XV-88.

Detailing the Severed Heads

Grisly stumps.  I basecoated the stumps and spine stubs with Windsor & Newton’s Titanium White, then painted over using Reaper’s Carnage Red.  At one point it received a wash of Citadel’s Carroburg Crimson, also splashed onto their chins.  Later, I applied more Titanium White onto the spine stubs and Carnage Red onto the lips and cheek of one of the heads.

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