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Painting the KD:M Pinup Architect

Painting the KD:M Pinup Architect

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Detailing, Part Two

Tutoring 8
Skill 10
Idea 7
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Detailing, Part Two

At this stage, the last details to address were the horns on the helmet, the hair, the feathers, and the fingers of the left hand.  I remain undecided about painting the heart shapes on the shoes, because any other colour will draw the eye down, away from the miniature’s face and cape.

The feathers were detailed by outlining the edges and placing feather-lines with Reaper’s Carnage Red.  Additionally, I put a small amount of Averland Sunset on the highest points just to increase interest a tiny bit.

The hair was basecoated with Citadel’s XV-88, the same colour used in the gold NMM.  So as to visually distinguish between the two, I made sure not to shade down at all, especially not with Rhinox Hide.  Instead, I restricted myself to highlighting up with a desaturated version of the XV-88, created by adding small amounts of Polished Bone.  Finally, I added very small touches of Reaper’s Clotted Red (a colour which, incidentally, really lives up to its name) to the areas that would be in shadow.

I tried to paint whites on the eyes many times and failed each time.  This miniature’s eyes are sculpted incredibly deeply, so I’ve decided to leave them as is.  I can’t seem to get the white pigment into the recess without overpainting the edges, nor can I fix that overpainting without ruining the pupils inside.

Detailing, Part Two

The horns were basecoated in Citadel’s Stormvermin Fur and shaded using gradients mixed with Citadel’s Abaddon Black, and Reaper’s Polished Bone.  Certain portions (mainly the undersides and darker portions) were also glazed in the Jade Green so as to make it look reflective.

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