Solo Wargaming - Example Playthrough (Pic Heavy)
Humans Turn 5
In turn 5 the archers succeed in lighting the signal fire, alerting the nearby populace to the presence of the orc raiders.
Both cannons fire canister into the unit of black orcs, with all other available supporting fire opening up point blank in an abhorrent display of shooting superiority. More than half of the elite black orc unit is cut down in one round of shooting. However, the survivors, keen to extract revenge, stand firm.
Finally, in the centre of the table, the Huntsmen’s discipline fails them. Seeking revenge for their fallen comrades from the previous evening, they give up their defensive position and charge the orc scouts, losing another two of their number but standing firm for the next round of combat.
Solo Gamer’s Note – This was not called for by the rules but it seemed narratively appropriate that I make a leadership check at this juncture given these units had squared off in the scouting encounter the previous evening. With the huntsman rolling above their leadership score of 7, they break form their defensive position and engage the orcs in hand to hand combat. Statistically, it would have been wiser for the scouts to hold the defensive position and force the orcs to try and engage them in hand to hand combat in a situation that favoured them. The dice gods however decreed that it be otherwise…
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