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Solo Wargaming - Example Playthrough (Pic Heavy)

Solo Wargaming - Example Playthrough (Pic Heavy)

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Orcs Turn 3

Tutoring 5
Skill 6
Idea 7
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In the third orc turn the orc units once again advance in accordance with their predetermined strategy. The only exception was the archers on the right flank, who, having screened the infantry blocks up close to the human lines, fell back to harass the huntsmen or pistoliers as the opportunity would present itself.

On the left flank the unit of regular orcs set off a flame trap and failed their leadership check after suffering injuries, consequently having their movement penalised. The remainder of the left flank continued to try and make up ground lost due to earlier delays.

In the centre the giant stepped off the road (it did not want to become a target for overreaching cannon balls fired through other units). The handful of savage orcs on the road pressed forward in a frenzy, and the warlord’s personal unit of black orcs advanced to within striking distance of the human lines.

To the right the orc infantry advanced on the swordsmen, the two remaining boar boys moved forward and the goblins reformed to face the pistoliers. Failed animosity checks left the goblins outside the guard tower unable to respond to the archers advance.

 

Orcs Turn 3

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