Skip to toolbar
Solo Wargaming - Example Playthrough (Pic Heavy)

Solo Wargaming - Example Playthrough (Pic Heavy)

Supported by (Turn Off)

Orc Turn 1

Tutoring 5
Skill 6
Idea 8
No Comments

Commencing with their animosity checks, the yellow unit of goblins, and the red unit of goblins, failed their checks and spent the turn squabbling amongst themselves. Crucially however, the orc archers acting as a skirmishing screen on the left flank also took to in-fighting, meaning that the units behind them could not advance through the bickering orcs (we can assume that they were watching, cheering and placing wagers as the archers belted one another over the head with bows until all grievances had been thoroughly resolved). This would now mean that the attack line was going to hit in different phases, meaning that the fusiliers could potentially concentrate fire on the current threat rather than being forced to decide between a number of alternatives all of which demanded immediate attention.

Muttering to himself about the ineptitude of his troops, the orc warlord pressed on with the remainder of his plan this turn, all of which went very well. The savage orcs and black orcs on the road surged forward, unconcerned by the close proximity of the human huntsman trying to march-block them. the giant fell in behind the black orcs and advanced down the road. To the right of the road the archers and infantry blocks advanced in good order. The boar riders advanced quickly to threaten the flank of the human counterattack on the guard tower, with the goblin spearmen and chariot moving round to support. All traps triggered were either duds, or ineffectual as far as damage or in-game effects was concerned.

Orc Turn 1

Leave a Reply

Supported by (Turn Off)