Bucha, Ukraine - 27 Feb 2022 - 15mm
5 June 1967 - Opening Hours of Six Day War - Pt 03
The opening ground battle of the Six Day War continues in Avalon Hill’s Arab Israeli Wars, fought between my Egyptian and Palestinian Liberation Army forces (elements, 7th Egyptian Infantry Division and PLA 20th Infantry Division) and Damon’s Israeli forces (leading elements, 7th Armored Brigade, Tal’s 84th Division).
Again, the Israeli objective is to strike out of the southeast, seizing road junctions (yellow objective hexes – at least 4 out of 7) and thus cut off Egyptian and Palestinian forces in the Gaza Strip (extending o the northeast) away from the interior or the Egyptian Sinai (extending west and southwest). The Israeli “big picture” objective here is to rapidly open an invasion route down the north coast of the Sinai, allowing them to strike quickly westward through the Jeradi Pass, El Arish, and toward Port Said and the Suez Canal.
So far, however, the Israeli offensive is a little unfocused, allowing me to make stands in key points (southern Khan Yunis and Rafah). This is one of Damon’s first games of Arab Israeli Wars, and honestly I don’t think he understands just how powerful his units (especially Centurions of the 82nd Tank Battalion and M48A3 “Magach 5s” of the 77th Tank Battalion) really are yet.
Here we see things finally come to a head on the west flank, where 82nd Tank Battalion has taken the high ground, using overwatch fire positions to hopefully engage my heavy JS-3s of 1st Heavy Tank Brigade and SU-100 tank destroyers of 47th AT Regiment. He has the high ground and hull down shielding. However, I am concealed in those urban hexes, he can’t fire at me until I am spotted. I can be spotted two ways. He can move a unit adjacent to them (basically sacrificing his spotter), or I can open fire.
The trade-off is that I get the first crack, and rarely do the Egyptian get the first round off in a tank duel against Israelis. I probably shouldn’t but I can’t resist. Twenty JS-3s (122mm guns, so large the ammo has to be leaded into two components) and fifteen SU-100s speak in one voice, firing at ranges between 500 meters and 1250 meters.
But here is where some of the Israeli advantages come into play, not in simple “overpowered” units, but tactical positioning. Not only am I shooting uphill, but also against Israeli tanks in hull down “reverse slope” positions. Then the range has been chosen where some of my tanks will have to fire at range penalties (northernmost JS-3s – bear in mind some of my tanks are shooting at what would be 74 feet on a 28mm table) but all of Damon’s Israeli tanks will get a full crack at me in return.
To get this position, Damon just had to accept that I would hit him first. Classic risk/reward. Fortunately for him, I don’t roll very well, and only manage to disperse a few of his tank platoons.
Meanwhile, my artillery does a better job and splashing some of his paratroopers that were pinned down earlier when my AT guns hit their halftracks. Meanwhile, these AT batteries are coming under counterbattery fire from 202nd Brigade’s M3 mortar halftracks. Also, some of the tanks on that western ridge can just see over some of the intervening trees and town hexes … and spot my D-30 122mm howitzer batteries firing from five+ kilometers away. So even as my artillery is tearing up his paratroopers, my artillery is in turn in big trouble from off-board M50/155mm howitzer batteries of Israeli 215th Artillery Regiment.
Israeli counterfire off that ridge starts killing and dispersing JS-3 platoons – but not fast enough. We’re now into Turn 4, where the Egyptian 14th Tank Brigade shows up, forty more tanks, this time T-55s. Meanwhile, Israeli 81mm mortar batteries start dropping smoke in front of my position, blinding some of my tanks while leaving line of sight open for him to engage new tanks showing up. Damon’s trying to divide and conquer, and I’m playing for time. I’m on defense, after all.
Here’s a wider view of the western and central sectors of the battlefield, where you can see where some of the tank and support platoons of 82nd Tank Battalion can see far back into the Egyptian backfield and spot those 122mm D-30 batteries firing. They’re doing pretty serious damage to Israeli paratroopers, and are not mobile. I was able to “blind” some of Damo’s fire missions earlier in the game by dispersing or killing spotter units, but this time that’s not going to happen. Those artillery batteries better get their shots in now, because Israeli 155s are gonna be howling in from off board any second …
To the east, things are heating up as well. Realizing that sooner or later he’ll just have to smack the Palestinian 108th Brigade somewhere, Damon forms up 77th and the right wing of 2/202nd Brigade and makes a push at southern Khan Yunis. Some of those T-34/85 “pillboxes” are burning, but too many more remain hidden. Damon decides to bait them out with some halftracks, I take the bait (knowing full well what is coming) because of those bait pieces is the halftrack platoon carrying the headquarters of 2/202nd brigade. Those two T034/85 platoon pillboxes are beyond toast (those M48A3s will blow them into the middle of next week now that they’ve fired and revealed their position), but ten immobile T-34s is more than fair price to pay for an Israeli battalion headquarters.
This would have played much harder into the future turns. With their battalion HQ knocked out, Morale drops from an A to a B. This is critical in the series of infantry firefights and close assaults the Israelis are going to need to clear out those town hexes of Khan Yunis. The odds against him doing this are now greatly diminished (at least on time), I’ll be able to slow down the elite Israeli infantry assault into Khan Yunis and turn it into a wild, confused street brawl, just like the PLA likes it.
This is where we called the game, at least for now. Clearly the Egyptians are winning this game. There seems little way the Israelis can crack these town hexes and take at least four of those seven objectives by the end of the game.
This was my fault as a “gamemaster” and scenario designer on two levels. One, Damon is still getting used to Arab Israeli Wars and I really threw a lot of scale and additional rules complexity into this scenario. Two, I only finished designing the scenario a few hours before the appointed game time and Damon had no opportunity to review the battlefield, formulate an attack plan, and execute it. Arab Israeli Wars is not a game you approach lightly (well, at least not scenarios like this). You have to look at your forces, enemy forces, look at the terrain, and formulate a single, cohesive “big picture – broad strokes” battleplan and then execute that plan in minute tactical detail. Damon never had the chance to do this, he was handed a map and with a resounding “Good luck … GO!”
So we can continue this game IF HE WANTS, or I can finish it up and see just how far the Israelis can get in salvage and damage control. Or we can just call it, I can build a smaller, less ambitious scenario that we can use as a “staircase” game building into larger, more complex games like this.
But for now that’s if for this one. 😀 We’ll see what the future weekends bring as I continue to run web wargames on line for the OTT / BoW Community!
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