Darkstar Battle Report
The Third Turn
Turn Order
1. Trenton (13)
2. Nashville (12)
3. Walsh (12)
4. Leuthen (10)
5. Koblenz (10)
6. Koiniggratz (7)
Velcoity
1. Koiniggratz = 5
2. Leuthen = 5
3. Koblenz = 10
5. Trenton = 5
6. Nashville = 5
7. Walsh = 5
The USA rolled extremely well and slammed on the brakes. The Prussian’s did the same thing only with worse dice rolls.
The two fleets only fired a few Stern Weapons this turn.
Trenton fired at Koiniggratz with Railguns and Lasers. Minor Damage.
Walsh fired at Koiniggratz with Railguns and Lasers. Minor Damage.
Nashville fired at Koiniggratz with Travolt’s and Lasers. Almost cripples and engine.
Luthern fired at Trenton with Railguns. Both engines very close to destroyed.
Koblenz is out of range.
Koiniggratz fired at Trenton with Railguns. The Trenton’s Engines and Reactors are both destroyed.
Trenton fails to shoot down any of the torpedo’s and is hit twice. The bridge was damaged but not destroyed and the Trenton now has no rear armour.
@elessar2590 – The two fleets passed each other? Yeah, I’ll admit @rasmus and I did the same thing a couple weeks ago when my Russians took on his Japanese.
Gotta love those movement rules. “What? This is SPACE? You don’t stop when you take your foot off the gas?”
It made me laugh quite a bit because the exact same thing happened when I first played ‘Wings of Glory’.
With careful planning I imagine a more maneuverable fleet could really make someone pay for a mistake like that so I better keep that in mind.
It make sense show the less damaged side to the enemy
As long as that side is not your stern. Never, ever “fantail your enemy” if you can possibly help it.