Darkstar Battle Report
The Second Turn
The US advanced steadily but the Prussian’s managed to pull off a daring maneuver. they slowed their main force while U-103 and KMS Koblenz flanked the USS Trenton.
Turn Order
1. U-103 (16)
2. Koblenz (13)
3. Trenton (10)
4. Nashville (10)
5. Walsh (9)
6. Leuthen (8)
7. Koiniggratz (6)
Velcoity
1. Koiniggratz = 10
2. Leuthen = 10
3. Koblenz = 14
4. U-103 = 14
5. Trenton = 10
6. Nashville = 10
7. Walsh = 10
Trenton fires Railguns at the Koblenz and lasers at U-103. Koblenz is almost cut in half. All hits in number 1. U-103 takes both hits in number 2 and loses it’s bridge/magazine. The U-Boat was cut in half and destroyed. All souls lost.
Nashville fired at the Koiniggratz with Terravolt EPC’s. Both hits get to within 1 box of both the bridge and magazine.
Koiniggratz fired at the Nashville with Railguns. The Nashville’s Port Hanger is destroyed but nothing major.
Walsh fired at the Koiniggratz with Railguns and Lasers. Very little damage is done and all to the forward armour.
The Luthern fired at the Walsh with Railguns. Minor damage was done due to a lot of misses.
KMS Koblenz fired two torpedos.
Another awesome turn, @elessar2590 and I love the ship explosion! If I can make one small observation, I think there might be some small mixup about the way initiative is rolled. You roll a d6 and add it to THRUST. This means the highest the U-103 could roll would be a 14 (d6 = 6, + Thrust = 8, total = 14). Unless you gave them campaign bonuses? Please don’t misunderstand, I’m not nit-picking … unless I’m nit-picking myself. I want to make sure the rules I wrote are clear. If they’re not, I can try to fix them. Yes,… Read more »
Ah I see we were adding the CiC bonus to the initiative bonus as well which is why the numbers look a bit weird. U-Boats were terrifying to be on in WWII at least. Totally voluntary but they had a 75% death rate, not casualty rate a death rate. The British basically knew where every U-Boat was (thanks to Enigma and triangulation) and where it was going at all times and once the British figured out their tactics and got some new toys from ‘The Ministry of Ungentlemanly Warfare’ (highly recommend the book if anyone’s into WWII Commando raids and… Read more »
Totally agree, @elessar2590 – and yeah, walking through the full “commander” rules, the odds of surviving that hit are not great. Such rules always give the “player character” commander the benefit of the doubt, but unless they have plenty of “Commander’s Luck” campaign upgrades (Rule 5.7.1, p. 106), they’re more than likely lost to the void. As an experiment, during the Olympian Path War, I started three Arab League Lt. Commanders in gunboats (even smaller than corvettes) to see if I could start them on a viable combat career. One gathered enough campaign points to legitimately promote himself to corvette,… Read more »