Skip to toolbar
Darkstar Battle Report

Darkstar Battle Report

Supported by (Turn Off)

The First Turn

Tutoring 2
Skill 2
Idea 4
1 Comment

The US (Me) decided to deploy his ships in an arrow head formation with the USS Nashville as the tip.

The US moved onto the board at Velocity 12 which I’ve decided is my utmost limit for a starting Velocity on my virtual table.

 

The Prussians decided to split her ships into two groups with the KMS Königgratz and KMS Leuthen on he left flank and the KMS Koblenz and U-103 on her right.

The Prussian’s came screaming onto the board at a blistering Velocity 14.

Excuse the Hexes we realised they were wrong and changed them during turn 2Excuse the Hexes we realised they were wrong and changed them during turn 2

All the Weapons were out of range so there was no firing and no one wanted to use their torpedo’s.

 

I’ll post the Turn order and Velocity of the ships here for completeness.

 

Turn Order

1. U-103 (12)

2. Nashville (12)

3. Koblenz (11)

4. Koiniggratz (10)

5. Walsh (9)

6. Trenton (8)

7. Leuthen (6)

 

Starting Velocity

1. Koiniggratz = 14

2. Leuthen = 14

3. Koblenz = 14

4. U-103 = 14

5. Trenton = 12

6. Nashville = 12

7. Walsh = 12

1
Leave a Reply

1 Comment threads
0 Thread replies
2 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
oriskany Recent comment authors
newest oldest most voted
oriskany
Cult of Games Member
60769xp

Awesome, @elessar2590 – actually that’s exactly how @aras plays the Prussians, too. Fast! Come on the table at very high speed.

Warships can use their torpedoes straight off the bat, if you want, though. They can never run out of fuel, and in fact cannot hit in the turn in which they’re launched. Then again, I don’t think we’ve ever played on as big a table as this.

Supported by (Turn Off)