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Necromunda: The Halls of Hive Primus

Necromunda: The Halls of Hive Primus

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The only way is up...down, left right... wherever.

Tutoring 10
Skill 12
Idea 15
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With the boards and construction cubes created it was time to do a test run and see if one of the maps from Necroumnda: Underhive could be replicated with a few additions and changes, I used the scenario With the boards and construction cubes created it was time to do a test run and see if one of the maps from Necroumnda: Underhive could be replicated with a few additions and changes, I used the scenario "Smash & Grab" as my test run.
One of the scenery items provided in Necromunda: Underhive is the bulkhead doors, I wanted to make sure this scenery system worked with the scenery already provided so i needed to test the width between cubes to ensure that the doors could be inserted and removed smoothly, luckily they fit perfectly with only a small gap either side.One of the scenery items provided in Necromunda: Underhive is the bulkhead doors, I wanted to make sure this scenery system worked with the scenery already provided so i needed to test the width between cubes to ensure that the doors could be inserted and removed smoothly, luckily they fit perfectly with only a small gap either side.

But the purpose of this project wasn’t to remake Underhive maps, it was to offer a choice of 2D or 3D playing areas…. and with that in mind…

I went up to the next level.... Time to get painting....I went up to the next level.... Time to get painting....

(some eagle eyed viewers may notice a small difference in the construction cube designs, the unpainted version shown in these pictures shows some of the amended designs but all painted versions in future posts will be the older versions)

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