DARKSTAR CAMPAIGN UPDATE: DUCHESS ANNABEL’S WAR IS OVER
Progress Report - Darkstar Rules
Good afternoon, OTT / BOW!
Okay, just to keep everyone informed, I’m happy to report that after a short break for US Thanksgiving holiday weekend, work on the Darkstar tactical rules is making very solid progress.
Two chapters are written –
1) Fundamentals – to include scales, components, warship types, and turn sequence, astrophysical bodies, gravity, the warship record sheet, etc.
2) All Rules for Initiative and Movement – to include warships and aerospace and torpedoes and astrophysical bodies.
3) Starting actual combat rules tonight.
Might be taking a slight slowdown later this week to start preparing documents / game boards for our first on-line play of Darkstar (Saturday 1 December, 2018).
A few low-res sample pages below.
Just so no one is in any doubt that this IS coming!
More updates to come!
Looking good 🙂 Is there a chance to get a signed copy? 😀
I hadn’t planned on printed physical copies, @yavasa . 😀 But who knows?
You sir are a machine!
My family didn’t leave me alone at all over the four day weekend.
Thanks, @templar007 – I got two blocks of time, half-days, to myself, and tied to put them to good use. Hope you had a great holiday weekend!
Very impressed with the speed this is being produced. ??
Thanks, @brucelea – I have no illusions about the size of this project, so I’m not playing around. A rule set is a little like the process documentation I often have to write at work, and the old adage is:
Open a MS Word Doc.
Now, without video, illustrations, or audio …
Write a document explaining how to tie your shoes.
Its the simplest thing, right? We all do it every day.
Yet that’s really all a rules set is, a process document explaining how a user interacts with a system.
In all, a good rules set is actually quite project.
will combat rules include a list of weapons available in the game? looking at making sub assemblies of weapons for the 3d models I am making.
Short answer, @bloodstrike : No. Such data would be part of the actual design tables in MS Excel – and the formula-driven math wouldn’t be functional in a .pdf document.
Good news: I could easily put together a list of the weapons categories, types and calibers.
There are well over a hundred, and if you expand that into “how many weapons are mounted in a given turret, assembly, torpedo bay, etc …” There would be, no kidding here, thousands.
Definitely going to need to make some Generic “this is a gun” models I think
Especially for the smaller-caliber weapons, i.e., mass drivers. 😀
Impressive work so far
Thanks very much! 😀
I haven’t commented or followed Darkstar for a while because work got crazy. I am very pleased to hear that there will be a rules release! I think the desire for ship design rules etc won’t go away but I am very happy to hear that it will be playable soon!
Thanks, @muakhah – in related news, we have now completed the first successful tests of real-time online tabletop play via web conferencing. We’re expanding the idea to Darkstar for the first time this December 1. So if you were still interested in taking that Basra class destroyer out for a spin, that might really be doable one of these weekends. 😀