Bucha, Ukraine - 27 Feb 2022 - 15mm
Tunisia - Brucelea vs. Oriskany (Part IV - Conclusion)
Okay, here we go with the last part of last Saturday’s game between myself and @brucelea – British vs. Germans in southern Tunisia, March 1943, a battle where the British have seized a key bridge over a deep wadi and try to hold it until reinforcements arrive … while the Germans counterattack with orders to drop that bridge in the wadi, at all costs.
As you may have seen, the Germans have almost succeeded in part of their mission. Their panzer battalion shoved across the bridge easily enough, while panzer pionier engineers tried to blow the bridge up. They failed, but the bridge was then assaulted by 400 or so men of my schützen infantry battalion, and finally destroyed. However, my panzer battalion was tghen systematically cut to ribbons by arriving Crusader IIIs and Shermans of British dragoons, thanks to some bad deployment on my part and well-executed coordination between infantry, engineers, and tanks on the part of @brucelea and his British.
More bad news for the Germans came when the armoured engineers managed to get their Valentine bridgelayer tanks up to the northern arm of the wadi and throw a replacement bridge over the wadi. So now the game is tied for bridges (we each get 20 points for each bridge either blown up or established across the river) – this will come down to sheer casualties. The Germans get 2 points per British unit eliminated, the British get 3 points per German unit eliminated (German units are always stronger, although you wouldn’t know it the way I’ve been playing them).
So we start in the south, where my three platoons of PzKpfw IIIJ “Specials” is sadly trapped on the wrong side of the river now that friendly infantry has burned down the bridge behind them. To make matters worse, they’re now being overrun by Shermans of the British Dragoons. My choice for opportunity was a stark one, do I try to disperse two or three incoming Sherman platoons, or kill one? Kills are always more gratifying, but by pinning more units, I might break up that overrun and just perhaps survive.
The tactic works, sort of. Two Sherman platoons are pinned down, reducing his overrun from 5 platoons to 3 (25 tanks reduced to 15). My Mark IIIJs survive, although they are pinned. If they can rally next turn … they can use Split Move and Fire rule to just maybe escape for another turn or two …
Up north, meanwhile, @brucelea has set up his bridge, the bridge laying tank is across the wadi (now empty), and two platoons of Crusader IIIs are also across. The German “gun ridge” from which all my mortars, infantry guns, antitank guns, flak halftracks, etc … have been based, are now under threat.
Situation at the end of Turn 9. As my artillery starts to evacuate that northwest ridge, the Crusaders take my trucks under fire. My 5.0 cm guns get away, but my 7.5 cm infantry guns do not. Meanwhile, the British have thrown a second company of infantr into the ongoing firefight in the north wadi, including the battalion commander.
Determined to play as a gentleman, I politely point out that that battalion HQ only has a defense of 1, and is meat on the hook ready to be slaughtered. Furthermore, knocking out the enemy command unit reduces the morale of all his units from a “B” to a “C” – making it much easier for me to kill dispersed units. This is a “realistic” command platoon, twenty men with radios, binoculars, maps, radios, half of them armed with only pistols, the rest shaky clerks with rifles they haven’t fired since boot camp. Hardly fitting to send them into a 14-platoon (600+ man) battle royale with heavy machine guns, rifles, SMGs, LMGs, and light 5.0 cm and 2-inch mortars.
So the headquarters unit hangs back. I start killing British rifle platoons as they are fed into the battle (but he is inflicting losses on me as well) while to the south, @brucelea’s Shermans are finally putting my stubborn but helpless PzKpfw IIIJs to the sword.
The final situation. I have succeeded in destroying the initial bridge, as per my mission. But I paid far too much to do it, leaving me with not enough strength (especially armored strength) to counterattack @brucelea’s second bridge he managed to get into position up north. If I hadn’t squandered those two platoons of PzKpfw IVs and Tigers, I might have been able to blow up this bridge as well (tank bridges are metal, considered armored targets, and thus pretty vulnerable to long-range tank fire).
In summary, we both succeeded in our missions partially. But the British have a lot more firepower on the table at the end. I paid too much for my “partial win” – @brucelea only has a partial win but now controls the field through weight of numbers and Shermans alone.
So here’s the boneyard and the final score. I might have been able to squeeze out a draw if I had let @brucelea move that HQ unit into the northern wadi hex – that would have been one more kill for me, two less kills for him, making the score 47 to 42 … and then the rest of his units would have been easier to disperse and keep disperse, and thus kill. Definitely would have been a long shot. I actually lost this game fair and square when I pushed those tanks into that town.
No worries! I’m just glad it came down to a fair, fun, and enjoyable game. As a scenario designer you always feel weird winning your own game anyway, especially against a relatively new player.
So 100 thanks to @brucelea for the great game! I totally look forward to doing this again, and most certainly we will (Darkstar and holidays permitting).
Meanwhile, I’ll start posting the battle that @damon and I had in Arab-Israeli Wars, Egyptians vs. Israelis, Sinai Desert, Bir Gifgafa, 2 November 1956.
More great gaming, enjoyed in real time across the ocean thanks to web conferencing!
Many thanks for organising a really challenging tactical game Jim, I thoroughly enjoyed it and am looking forward to spectating in the Darkstar test run. I know it’s going to be amazing!
Awesome! Yeah, we’re penciled in for Saturday, December 1 for a Darkstar British vs Russian (?) Darkstar game.