Bucha, Ukraine - 27 Feb 2022 - 15mm
Tunisia - Brucelea vs. Oriskany (Part II)
Here are a little more battle report materials for the recent game between myself and @brucelea (Panzer Leader, British v. Germans, Southern Tunisia, March 1943).
There’ll be a little more to come, I can’t put the whole battle report in full detail on here (a full battle report in Panzer Leader grows into novella length in very quick order). And of course I still have Darkstar rules to write tonight, and I eventually want to take care of @damon’s battle of Arab-Israeli Wars as well.
So here’s a little bit of a zoom-in on the situation at the end of Turn 2. In the center, you see my German engineers have reached the bridge, only to be suppressed by 40mm AA HE pouring down from that Bofors AA mount Andrew has hidden in that town. The good news for him is that my engineers are “dispersed” (note they are displayed at a cocked angle), but that Bofors battery is now spotted, and the Tigers lurk just to the south …
Meanwhile, I have a battery of 7.5 cm infantry guns, MG-34s on tripod company support role, 5.0 cm antitank guns, and 8.0 cm mortars all pouring fire on that reinforced British company on the slope of that hill overlooking the south shoulder of the wadi. Furthermore, I have a kompanie of schützen infantry up the hill after them, launching repeated close assaults.
Meanwhile, my Tigers and Mark IVs pave made quick work of that annoying battery of 6-pounders to the southeast … Mark IIIs are now across the bridge as well, setting up a perimeter to allow the engineers (if they ever rally) to set their charges per Panzer Leader engineer demolition rules, and blow that bridge sky-high.
End of Turn 3. That 40mm Bofors AA battery, having given away their firing position, is long gone. Andrew certainly saw this coming, he joked that the crews of those guns fired the weapons, pinned down those engineers, and then ran like hell back into the town to the nearest pub. Good thing, too, because HE fire from those Tigers and Mark IVs reduced the Bofors AA mounts to twisted scrap.
But my engineers start a spectacular series of failed morale checks. That gamble and sacrifice on the 40mm AA really pays off for the British, as the German engineers don’t rally for several turns, buying the British several more turns before I can start laying charges on the bridge again.
Meanwhile, look to the northeast … the first squadron of Shermans has arrived from that dragoons battalion. In all, some 45 Allied tanks are arriving on the field. Desperately outgunned, the British infantry may be saved at last!
Meanwhile, to continue putting pressure on my pionier engineers on the bridge, Andrew’s other infantry company is coming down from the north, advancing into a smoke screen laid down by his 76mm mortar section, to start launching close assaults on my engineers. It’s a long shot, but it might work, as this small infantry company has bridging engineers stacked with it, and any engineer unit in a close assault lends tremendous help in a close assault because of specialized equipment (satchel charges, explosives, bangalore torpedoes, perhaps even flamethrowers for combat engineers).
All the while, I continue to chew down that powerful British infantry company to the south. Those 7.5 cm infantry guns, MG-34s in HMG configuration, and 5.0 cm antitank guns are now joined by a 2.0 cm FlaK gun on a halftrack, all blasting away at the stack as hard as they can. As British platoons are pinned down, by follow-up assault wipes them out. Rinse, repeat. That stack of British counters keeps getting smaller.
Okay, here’s where I make a really critical mistake, and to be honest, Panzer Leader is not a forgiving game. Anxious to keep his tanks away from that bridge (at least until I blow it up), I shove forward with my Tiger platoon and two platoons of PzKpfw IV/F2s, the fifteen German tanks pushing into that northern town hex. Yes, that gives me advanced cover, some concealment, and a defense bonus against advancing British Shermans and Crusaders.
It also gives me a vantage where I can blow that first platoon of Shermans inside-out at very close range (for a Tiger), note the burning British tanks to the southeast (three hexes = 450 yards, three FoW tables, spitting distance for a pack of five big cats).
But the rest of this Tunisian town is swarming with hundreds of British infantry. And fifteen Crusader IIIs with the new six-pound guns are rolling up on me from the north … and at just 300 meters, those 6-pounders hit pretty hard, especially against my relatively thin-skinned PzKpfw IV/F2 (these don’t even have hull schürtzen, remember).
Disaster, for both sides on the west bank of the wadi!
For the British, the last infantry are finally wiped out on that southern hill, leaving the Royal Engineers platoon (admittedly a powerful unit) now alone and pinned down under withering German fire from no less than eight units (six infantry howitzers, a dozen heavy machine guns, 200 infantry, five halftracks with 2.0 autocannon, and six 5.0 cm antitank guns lobbing HE shells into their perimeter.
However, more British fire and counterassaults have finally killed by hapless engineers. They never really rallied long enough to even start laying explosive charges. The German pionier effort to blow that bridge has ended in complete failure.
I played in the game and even I want to know what happens next. Great narration Jim that southern company certainly took a pounding.
I was going to say, if you don’t know what happens next, no one does! 😀