Space Hulk 3D (Competition Version)
Space Hulk 3D (Competition Version)
This is the last part of my project.
D6 Genestealer A.I.
I wanted a (semi) intelligent system that would let me use commonly available items to produce a reactive AI.
I sat and wracked my brains – how to get something that develops with the game.
So I came up with using a D6 to determine the behaviour of an angered Tyranid adversary.
And considered all the things that I (as a stealer player) would have my troops do in order to wipe out the non tyranid player.
When a Blip is to be placed on the board…Roll a D6.
Place the creature/blip according to the D6 result table below.
Place the DIE beside the BLIP/creature that has just come on.
Leave it with them until destroyed or joined with another unit.
The number on the D6 should be decremented each turn unless otherwise stated – or unless you want to !!!
Note when D6AI brings two or more units together always drop to lowest DICE number for orders.
6 – PROTECT –
NEW– Blips come on closest to most important asset and move towards it and remain within 3 SQs.
EXISTING –When Enemy forces come within 6 SQs move to 1(ATTACK)
If more than 4 blips/creatures then PROTECT next most important friendly asset or asset about to be attacked.
If no more friendly assets then drop to 5(REINFORCE)
5 -REINFORCE –
NEW -Place Blip closest to friendly troops and join.
EXISTING -Remain at (5)REINFORCE until joined with other unit.
Unit being reinforced will go to 4(LURK) until reinforced
4 – LURK –
NEW – Place blip closest to Enemy players and move towards or lurk (if less than 6SQs)
EXISTING – Move as close as possible to enemy players without attacking – aim to end move in cover
If this blip is being REINFORCEd then keep lurking
3 – HARASS –
NEW – place blip BEHIND enemy advance
EXISTING-remain out of line of fire if possible but move towards enemy troops
If no spawn points behind then goto 2-PINCER
If within 6 SQs- goto 1 (ATTACK)
2 – PINCER –
NEW – Place blip at least 6 squares away from enemy troops in front of or to side of direction of advance
EXISTING -Move towards enemy troops.
If within 6 SQs at start of turn switch to 1(ATTACK)
1 – ATTACK –
NEW Place blip as close as possible to enemy troops so that it can come on this turn & move towards at every possible opportunity.
EXISTING – Move towards nearest enemy troops choosing heavy weapons troops first.
Attack when possible.
If a Genestealer or other tyranid has no dice beside it – assume in ATTACK mode.
It’s not definitive by any stretch of the imagination and you could just as easily go to a D8 or D10 but as I have a LOT of D6s I thought I’d get seom use from them. It helps if they’re all the one colour too – just for playability purposes.
If you can think of other circumstances for ‘stealers and their 6 armed brethren.
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