Learning how to Zbrush / 3D model a character, then print it with high resolution
2nd pose
So, I decided to make another pose – I made some small alterations to detail such as the facial structure, but kept the base largely the same. This is where Zbrush and digital sculpting really starts to pull its weigh in my opinion. Too much copy paste is always an eyesore, but when it comes to say rank and file, it is often the case whatever you do. From the makers perspective, sculpting a miniature takes lots of time and even if reposing is very possible with classic methods, it is time consuming to say the least. With a digital base model, you can make alternate versions rather quickly and since you have spent a considerable amount of time on the original sculpt, your results vs. time spent are from another world.
I think I will do a good bunch of gnolls based on my original model, see how far I can bend it and learn as I go.
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