Oriskany's Final Days of the Great War - Australians + British tanks vs. Germans at Hamel
Battle is set - Australians vs. Germans at Hamel, 1918 (Part 01)
German forces:
x20 squads (roughly three companies, an understrength battalion).
+ x8 minefields, x6 barbed wire, x3 7.58cm minenwerfer mortars,
x4 MG 08 MGs, x12 MG 08 15
166 officers and men. 12 grenades
Australian forces:
x18 squads (two companies)
+ x9 Lewis Guns, zero Vickers Guns or mortars, x5 heavy barrages, x10 light barrages
(special 1918 Edition “Preparatory Artillery Barrage” rules – except the hit on the beginning of Turn 2)
151 officers and men. 12 grenades
British forces:
x4 Mark V “Male” tanks, x4 Mark V “Female” tanks
64 officers and men
VICTORY CONDITIONS – Game last ten turns. At the end of Turn 10, one pint for each building hex controlled / last occupied by each side.
Closeup of part of the Australian assault force, backed up by Mark V “male” and “female” tanks of British Royal Tank Corps.
Part of the German forward defenses. Note the two general bands of trench systems (primary and reserve).
German backfield, where 16 building hexes are ready to either be defended or occupied. One point per building hex controlled by either side at the ned of Turn 10. The Australians have tons of firepower, tanks, artillery, superior troops, etc. But the Germans have plenty of space to trade for time … and they have defense. For the Germans this is defense, absorb, and delay. For the Australians this is assault, break through, and move FAST.
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Uh oh … was there a comment here, @gremlin – or just a period? 😀
Thanks for the recommendations, though.
I had a senior moment! wrote a couple of questions about the game and it’s production but I found that you had already answered them in another project blog that I later read. The full stop, sorry period was the remains of my deletion of the post. Excellent series though as well as the one in which you show how the maps and counters are made.