Learning how to Zbrush / 3D model a character, then print it with high resolution
Posing, resculpting, detailing... done?
After my original plan of posing the character failed horribly, I decided I would pose the character “by hand”, masking and twisting parts of it and resculpting as it warped, re-detailing everything as was needed. Not at all an easy thing and I still hate how I mangled the fingers – but I feel it was essential for me to learn. Breaking up the symmetry and giving more detail like a facial expression really bumped up the characters feel, even if the overall stance is quite basic.
So, now I have a Gnoll posed, on a base, ready to rock. I have an SLA resin printer in a cardboard box. It might take a while again, but next thing I will try to learn is how to print this guy out! It has been quite fun and I am sure my future sculpts are going to be many times easier than this. Personal goal achieved!
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