Learning how to Zbrush / 3D model a character, then print it with high resolution
Blocking in the shapes
I had heard of a function called “Dynamesh” before, and seeing it in action was quite awesome. Basicly, it makes the mesh a lot more manageable and re-dynameshing would re-calculate the base mesh, so you would not have problems with bad topology as you sculpt your character. After applying Dynamesh, I started to bulk out my character using clay brushes like clay buildup, eventually smoothing my characters surface to make a sort of starting point for the details.
Leave a Reply