Renegade Knight reprise
Game 4 The Big Knight
Well we have tried Std Knights and Armigers, so for the next game we shall have a game using a Castallan.
For this grid I have put an increase of at least 1 pts in most locations as below
In addition I’ve put the following conversions of the std 40k wpns for the Knigh Codex
Weapons Castallan | |||
Type | Range | AP | Damage |
Plasma Decimator std
|
30” | -2 | 2D6 |
Volcano Cannon | 40” | -3 | 3D6 |
Sheild breaker missiles
(only fire once) |
30” | -2 | D3 |
Twin siegebreaker can | 30” | 0 | D6 |
Twin Melta Gun | 12” | -1 | 2 |
Again a lot is guess work and may need tweeking at some point.
The plan is to put one Castallan against Knight Crusader and an Armiger Helverin, and see how balanced it is.
Assuming our Wednesday meeting happens, will again do a report but rather than the Keith vs Pete description I’ll opt for The Following Knightly names
Castallan – Sir Penytn De Grasse
Crusader – Sir Rupert De Beir
Helverin – Squire Makin Upde Numbers
I may change the table layout and put some blocking terrain in the road to stop the just stand and shoot idea , an Idea that comes to mind is put my newly finished Baneblade in road, disabled that each side is trying to capture.
Oh and if any eagle eyed person has spotted that the upper right arm has 5 ht pts rather than 4, yup it was a mistake, but given how big volcano cannon is , Think I’ll let it stand.
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