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Renegade Knight reprise

Renegade Knight reprise

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3rd Battle Report set up and Move 1

Tutoring 1
Skill 1
Idea 1
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Well here we are chaps my 1st Battle Report with the addition of Helverins to the line up.

As for a Battle Name  I’ll go with a comment from a  local Pigeon !

Ere I’d like a word with you!

A title that should become more apparent later.

The previous 2 games really ended before anything happened , plus I’d been busy umpiring an running rules to record much, by the latter was happily done by the Returning hero ‘Kevin’.

This time we decided to dispense with scenarios other than they were to beat the living snot out of each other!

Our victim…err players were club member Pete and Keith

Pete had King Tyrrols Knight (gallant I think) and two Armiger Helverins

Kieth  had a Knight Crusader with two Wargalves

This I hoped would balance long and melee wpns int their forces , wpn breakdown below, which also give my best guess on the Armiger wpn conversions for Renegade.

Keiths killers

Armiger Warglave 1

Weapons
Wpn Range AP Damage
Thermal Spear half range

 

7.5

-2 D6
Thermal Spear max 15” -1 D3
Melta gun 12” -1 1
Reaper chain cleaver strike

 

 

3” -2 2
Reaper chain cleaver Sweep

 

-1 1

Armiger Warglave 2

Weapons
Wpn Range AP Damage
Thermal Spear half range 7.5

-2 D6
Thermal Spear max 15” -1 D3
Hvy Stubber 18” 0 1
Reaper chain cleaver strike

 

3” -2 2
Reaper chain cleaver Sweep

 

-1 1

 

 

Knight Crusader

 

Weapons
Wpn Range AP Damage
Rapid Fire Battle Cannon 26 -1 3
Avenger Gattling Cannon

 

20 0 D6
Twin Icaurus autocannon

 

30 0 2
Heavy Stubber 18 0 1
Heavy Stubber 18 0 1
Heavy Flamer 10 0 D3

 

Petes Perils

 

Armiger Helverin 1

Weapons
Wpn Range AP Damage
Armiger Auto Cannon LA 30 0 D2
Armiger Auto Cannon RA 30 0 D2
Melta gun  Carapace 12 -1 1

Armiger Helverin 2

Weapons
Wpn Range AP Damage
Armiger Auto Cannon LA 30 0 D2
Armiger Auto Cannon RA 30 0 D2
Heavy stubber Carapace 18 0 1

Armiger Warglave

 

 

Knight Crusader

 

Weapons
Wpn Range AP Damage
Avenger Gattling Cannon

LA

20 0 D6
Ironstorm missile pod carapace 36 0 D3
Meltagun RT 12 -1 1
Heavy Stubber LA 18 0 1
Heavy Flamer LA 10 0 D3
Thunderstrike Gaunlet 4” -3 D6 no scatter

 

 

 

KeithKeith
Pete'sPete's

Each had Ace to 7 in cards for each mech to select their activation , which they would reveal at same time , rolling off for any similiar pointed activation’s.

Cards with diceCards with dice

If anyone is wondering why they are using 2d6, its simply because of our heroes to roll of identical roles on multiple occasion on anything but a d20.

Pete got the lowest rolls on all but one, this somehow we felt didnt auger well especially as his total role on 6 dice only just hit 12!

For bootcamp attenders, lousy dice rolling is a club thing not just me!

Move 1

On 1st activation both players went for a cautious advance, followed by a standard shot from each mech.

This pretty much put both of Kieths Warglaves out of range other than 1 heavy stubber, so all he had was his AA guns and his 2 autocannons  and 2 heavy stubbers in range, Pete had all 4 of the Helverin Cannons ,  His Auto cannons and rocket pod plus heavy stubbers., so in theory should have got the best of it, but the Dice gods though differently

By the end of the 1st exchange Keith had take out a carapace section and a leg space dropping on Peters left hand Helvirin in exchange he managed to shoot up a passing pigeon flock for no hits hence the game title.

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