Renegade Knight reprise
3rd Battle Report set up and Move 1
Well here we are chaps my 1st Battle Report with the addition of Helverins to the line up.
As for a Battle Name I’ll go with a comment from a local Pigeon !
‘Ere I’d like a word with you!
A title that should become more apparent later.
The previous 2 games really ended before anything happened , plus I’d been busy umpiring an running rules to record much, by the latter was happily done by the Returning hero ‘Kevin’.
This time we decided to dispense with scenarios other than they were to beat the living snot out of each other!
Our victim…err players were club member Pete and Keith
Pete had King Tyrrols Knight (gallant I think) and two Armiger Helverins
Kieth had a Knight Crusader with two Wargalves
This I hoped would balance long and melee wpns int their forces , wpn breakdown below, which also give my best guess on the Armiger wpn conversions for Renegade.
Keiths killers
Armiger Warglave 1
Weapons | ||||
Wpn | Range | AP | Damage | |
Thermal Spear half range
|
7.5
” |
-2 | D6 | |
Thermal Spear max | 15” | -1 | D3 | |
Melta gun | 12” | -1 | 1 | |
Reaper chain cleaver strike
|
3” | -2 | 2 | |
Reaper chain cleaver Sweep
|
“ | -1 | 1 | |
Armiger Warglave 2
Weapons | ||||
Wpn | Range | AP | Damage | |
Thermal Spear half range | 7.5
” |
-2 | D6 | |
Thermal Spear max | 15” | -1 | D3 | |
Hvy Stubber | 18” | 0 | 1 | |
Reaper chain cleaver strike
|
3” | -2 | 2 | |
Reaper chain cleaver Sweep
|
“ | -1 | 1 | |
Knight Crusader
Weapons | ||||
Wpn | Range | AP | Damage | |
Rapid Fire Battle Cannon | 26 | -1 | 3 | |
Avenger Gattling Cannon
|
20 | 0 | D6 | |
Twin Icaurus autocannon
|
30 | 0 | 2 | |
Heavy Stubber | 18 | 0 | 1 | |
Heavy Stubber | 18 | 0 | 1 | |
Heavy Flamer | 10 | 0 | D3 | |
Petes Perils
Armiger Helverin 1
Weapons | ||||
Wpn | Range | AP | Damage | |
Armiger Auto Cannon LA | 30 | 0 | D2 | |
Armiger Auto Cannon RA | 30 | 0 | D2 | |
Melta gun Carapace | 12 | -1 | 1 | |
Armiger Helverin 2
Weapons | ||||
Wpn | Range | AP | Damage | |
Armiger Auto Cannon LA | 30 | 0 | D2 | |
Armiger Auto Cannon RA | 30 | 0 | D2 | |
Heavy stubber Carapace | 18 | 0 | 1 | |
Armiger Warglave
Knight Crusader
Weapons | ||||
Wpn | Range | AP | Damage | |
Avenger Gattling Cannon
LA |
20 | 0 | D6 | |
Ironstorm missile pod carapace | 36 | 0 | D3 | |
Meltagun RT | 12 | -1 | 1 | |
Heavy Stubber LA | 18 | 0 | 1 | |
Heavy Flamer LA | 10 | 0 | D3 | |
Thunderstrike Gaunlet | 4” | -3 | D6 no scatter | |
Each had Ace to 7 in cards for each mech to select their activation , which they would reveal at same time , rolling off for any similiar pointed activation’s.
If anyone is wondering why they are using 2d6, its simply because of our heroes to roll of identical roles on multiple occasion on anything but a d20.
Pete got the lowest rolls on all but one, this somehow we felt didnt auger well especially as his total role on 6 dice only just hit 12!
For bootcamp attenders, lousy dice rolling is a club thing not just me!
Move 1
On 1st activation both players went for a cautious advance, followed by a standard shot from each mech.
This pretty much put both of Kieths Warglaves out of range other than 1 heavy stubber, so all he had was his AA guns and his 2 autocannons and 2 heavy stubbers in range, Pete had all 4 of the Helverin Cannons , His Auto cannons and rocket pod plus heavy stubbers., so in theory should have got the best of it, but the Dice gods though differently
By the end of the 1st exchange Keith had take out a carapace section and a leg space dropping on Peters left hand Helvirin in exchange he managed to shoot up a passing pigeon flock for no hits hence the game title.
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