Enemy incoming - A Blood Red Skies Project
Prepare for take-off
The numerous releases announced for Blood Red Skies back in September caught my attention and eventually led me to pick up a copy of the game. While I do know a reasonable amount about WW2 air combat its not something I really thought about gaming until now.
The rules looked quite straight forward and the advantage-disadvantage mechanic is something I wanted to try out just to see how it works out in game. While I have more than enough projects ongoing this is fairly small scale and painting such small models is something to master too.
As far as intro boxes go this Blood Red Skies is pretty good and works nicely just as a board game and you wouldn’t need to take
Out of the box the models come in two different colours so you are good to go, but I primed them right away. Light grey because being small the colours need to be a little bit brighter than I would normal paint.
They do need a little bit of clean up with some careful knife work. Nothing major and you have to bare in mind its plastic and small so somewhere there has to be a mould line. Unless you go for very light, white paint schemes it won’t matter than much.
The bendy wings are often mentioned. Yes some of them are, again its no big deal for game pieces like this that are going to be knocked about eventually anyway.
On word of warning though, you can bend them back into shape with a little warm water. But its very soft plastic and even water from very warm taps will make it go very bendy very quickly. I haven’t seen something as flexible as this since Forgeworld resin. Just take a bit of care.
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