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Renegade Knight reprise

Renegade Knight reprise

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An Idea develops

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One of the things I first amended was how the actions  works, not the system but how the players picked their orders for the move, rather than them writing them down, gave each player 7 card for each of the the different types of action and got them to bid them , In the game the player has 3 actions pts for his Knight with the various actions costing 1-3 pts to perform , snap shot is one, but aimed is 3 , which they pick before any movement is made, when they bid any single action order goes 1st ties, are rolled for, then the 2 and 3 etc. As some actions like an aimed shot only need one card and that would give the game away to the opponent, each player picks 3 card with the unused ones being blinds and are discarded once shown.

At some point it may be an idea to produce our own cards with the orders on them so player dont have to look at table…….hmn!!

If it wasn’t for the fact there are 7 options @avernos blank dice would be ideal.

I have a couple of Armigers painted, and may by next Wednesday have two Helvicans completed so decided to have a go using images of Google and paint to draw up new grids reducing locations for the smaller knights and converting wpns stats from 40K for the new wpn types both for the Armiger and the Castallan type

Their didn’t seem to be an exact science to the way they were converted on the game so generally halved values/ranges etc rounding up , other than meltagun which for some reason has same range in Renegade Knight as in 40k.

As an update to above, something I forgot until we were playing 3rd game.

In the base game, an Knight is destroyed/put hors de combat if 6 locations are destroyed. Decided that for the Armigers it would only need 4, but on the larger Valiant/Castellans it would be 8.

Also most loctation on the the base knight have been between 3 and 4 armour pts, for the Armigers I reduced this to 2-3 and on on the Valiant/Castellans increased it to 6. 7 or 8.

There is no science used to work out above, it was done as a trial to be adjusted. but in 3rd game (report later) seemed to work. The Castaellan will be tried in next weeks game.

 

 

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