Avernos, the Desert Squirrel.
Infantry Support
Time to start adding in some of the important things. Infantry squads are good at taking objectives, but they often need help. To that end we have two of the finest, a medium machine gun and a medium mortar.
for 65 points we’ll be adding in a veteran medium machine gun. With Germany’s national rule that’s 6 dice of fire from a fixed mount. Fixed means you have a limited field of fire, and if you need to turn it will cost you an additional -1 modifier to your shooting, but at 36″ range it can suppress and support. Additionally in the western campaign book you can take it as a fixed LMG instead, you lose a die of fire (down from 6 shots to 5) but can pay 5 points to have it mounted on an anti aircraft mount. If you’re playing British it may be worth the points but you’ll have to find them somewhere else.
Next up we’re going to add the 81mm medium mortar, another 65 points for the metal team, but we’re going to go ahead and make a spotter from one of our spare plastic infantrymen it will cost us another 10 points and well worth it.
With the mortar we’ve got an indirect fire weapon 12″-60″ that range is devastating, and the mortar can dig infantry and weapon teams out of pretty much anything, and if push comes to shove you may even be able to take out smaller armour, but don’t make them your priority. Chances of hitting increase turn by turn as long as neither you or your target move, meaning once you’ve selected a target stick with it, force your opponent to decide if they want to stay and get hit with a 2″ blast and the additional pins that come with it, or get up and move from that prime piece of real estate they set up in.
The spotter doesn’t generate a command die, but at the same time he doesn’t have to be deployed near the mortar team. Instead when activating you can chose to use either the team itself or the spotter to draw line of sight. This means you can hide the weapon out of the way and send the spotter off to call in the strikes.
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