Avernos, the Desert Squirrel.
Infantry Squads
With the HQ choices out of the way, we can move onto the fleisch and kartoffeln of the Afrika Korp the infantry.
When building any list I like to try and build in some redundancy and to that end I’ve made the three squads practically identical.
Each veteran squad contains a NCO with a SMG, five rifle men and a LMG team consisting of firer and loader. That’s 127 points per squad, but for my two compulsory choices I upgraded them both to have anti tank grenades. It’s never a good idea to assault a tank with infantry, but I’d rather have them and not need them, than need them and not have them.
When building the compulsory squads I added one rifleman to each with a grenade so I could easily identify which units I had upgraded with anti tank grenades. It’s also worth noting now that when placing the prone firing figure I glued the body to the base and then attached the arms, this turned out to be a mistake the posing of the model makes the gun fire off at an angle and more annoyingly the ammo box barely sits on. When building wait until it’s assembled and dry before you glue it down, you’ll thank me later.
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