Avernos, the Desert Squirrel.
Headquarters
the HQ is one of three compulsory choices in building your reinforced platoon, for my list I’ve chosen a veteran First Lieutenant, with an additional veteran to accompany him. That rocks in at 103 points. He has a +2 morale modifier for units within 6″ and can pull three order die with “snap to action” (two standard dice and a bonus for the German Blitzkrieg). They tend to be my default choice.
I’ve chosen a veteran because if/when he gets hit it’s harder to polish him off, also he has the option to have up to two additional soldiers with him. Don’t do that, a two man team counts as a small team and has an additional -1 to hit them. Adding a third means you have no such modifier, and while he gains two meat shields they will suffer many more hits.
Weapons for the HQ are as modeled, from available infantry small arms (no light machine guns @Limburger 😛 )with no points cost, so feel free to go nuts.
Blitzkrieg special rule in the ‘Armies of Germany’ book gives officers an additional order dice.
So a First Lieutenant gets 3 dice instead of 2.
This ability for a HQ to activate extra units nearby is something to be aware of when deploying them as I learned the hard way during bootcamp.
good point @Limburger, thanks for keeping me on track, sometimes it’s easy to forget that not everyone knows everything you do and easy to omit things
Since HQ can have ‘any weapon’ … would it be legal to designate a machinegun team as an HQ?
It seems silly to me, but if it is legal then I’d have to account for it in tournaments, right ?
I’m afraid not any weapon in this instance means pistol, rifle, machine gun or assault rifle
No Lt’s running about firing an MG42 from the hip
Damn … there go my dreams of Herr Rambo as my leader 😉
XD
Surely it’s Lt Von Biffin-Squirrel the 2nd? @avernos?