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Game Design Theory

Game Design Theory

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Episode 2: Amplification of Input

Tutoring 1
Skill 2
Idea 2
3 Comments

Thanks again for the interesting comments on the previous episode, hope for more discussion on this one.

Apologies for the bad lighting filmed this one on a sunny afternoon. A rare treat in the UK 🙂

If you enjoyed any of that (or disagreed with me), I hope you comment below. If you want to see me actually put some theory into practice please take a look at my other project for my game Deneb.

 

I am thinking of doing a bit of a math-heavy one for the next one. I would be interested in if people think that is a terrible idea or not. Some bits of theory from maths can be very useful in this arena, but it’s not everyone’s cup of tea, and it isn’t always needed to understand the principles at play.

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donimatordavehawes Recent comment authors
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donimator
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Another interesting topic. A facet that came to mind as I was listening was my view of token-heavy games, which I have somewhat avoided. They can be clutter if done poorly or haphazardly in relation to the mechanics. They can be warranted if they aid in managing the complexity. They can also be well used if they enhance the theme of the game. Might be more true for a licensed or well known game, but a token or chit that represents a facet of the world as opposed to just game information draws me in. Thinking of an example, I… Read more »

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