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Idoneth Deepkin Slow Build

Idoneth Deepkin Slow Build

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Too blue

Tutoring 4
Skill 3
Idea 5
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Too blue

With the water effects mostly dried it’s turned out to be more opaque than I thought. The thin portions show some of the underlying rock texture, with the thicker portions being nice starting points for waves. But it’s not what I was going for.

Starting over I’m going to approach the base tests with new approaches:

  1. sand texture plain but piled higher and with thinner layer of water effects
  2. sand texture plain with clear water effect slightly tinted blue (I’ll dig out the Woodland Scenics)
  3. sand texture with the Drakenhof Nightshade wash (possibly watered further) and clear water effects
  4. sand texture plain with a mix of Vallejo water effects and clear water effects (no clue at all if this will work)
  5. sand texture plain with water effects mixed with gloss medium (more alchemy experiments)
  6. not sure what to do for a sixth test, honestly…

I think I’m also going to dig up some chests models I have from Wizkids and quickly paint them up. I’ll glue them down and try these new base tests on 30mm or 40mm flat bases (the chests cover too much on a 25mm base) so as to get  some pirate themed objective markers out of all this.

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