Pulp City Revisited
Battle Report - Rank 1 Elder v. Supreme Alliance
The enormity of the task was clear, if it wasn’t before, at the Action Point calculation step. The demon gets an enormous pile of 30 tokens while the Supreme Alliance could only muster a normally impressive 17. This amount goes down each step, if the heroes can knock the demon’s HP down in 25% steps.
The demon took a quick charge from its spawn point towards the nearest building. The Monster Plot/Agenda for this game was to destroy buildings, so it was played with structures as the primary target. Monsters move by their Overrun ability which lets them travel a set distance, damaging everything in their path, the width of their base. Small objects, which we didn’t count as objective targets, were destroyed outright. This ended up being a good functional choice as the size of the monster’s base wouldn’t have fit well with a lot of scatter terrain.
The demon got stuck straight in to the apartment building, while the Supremes closed or unleashed their ranged attacks. Damage was dealt, but slowly and the Fire Demon’s strong attacks made quick work of the building. 1-0 for the monster so far.
With alternating activations and a monster’s ability to take 6 fatigue tokens (6 movement actions each round), it quickly became clear it could move at will, leaving Supremes behind. It became hard for the brawling specialists to close with the demon as it worked its way quickly through buildings. While blows continued to land on it, there was not enough damage to knock it down a step this first turn. As its action points drop with damage, this demon would enter Round 2 just as strong as at the start.
Round 2 saw some more quick work by the demon and a move on to more buildings. The Supremes furthest from the action concentrated on tagging citizens (base-to-base contact) to remove them from the board for objective scoring. Those in close continued to peck away, dropping it down a step on the HP track, but it would still have 25 action points for next turn. With its movement ability costing 2 AP and its main attacks 3 & 5, it could match the Supreme team blow for blow with its AP pool. At the end of Round 2, it looked like the demon would get tied down in a corner of the board…
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