Foehammer's Kill Team: SpetzNob’s OrkerKommandos
Scout’n ‘Head
Ok, I’m not 100% sold on this guy yet, so would love some feedback.
He’s my first attempt at one of my specialists, an Ork scout. I was almost solely inspired by that bionic arm bit, with the harpoon gun and winch. I instantly thought of a mountaineering trooper, capable of scaling the most impassible terrain.
With this in mind, I added the following conversions:
1) I used green stuff to add fur lining to his shoulders, as well add a fur lined hood to protect against inclement weather.
2) I converted his Choppa into a shape more resembling an ice axe. I envision it used in combat as well as climbing.
3) I added the better to give him a slightly more militaristic feel, as he had started to look a little Ferrell with the fur and ice axe.
i think I need to remove the back banner/gun and add a pack with a little more mountaineering gear. Maybe ropes and a bedroll.
Fix’n It
I did a small go back on the first Kommando. I thought the entrenching tool was a little too large, and was unbalancing what is already a top-heavy model. It also didn’t look quite right at the joint between blade and handle.
as a result, I narrowed the blade, and used some plasticard to add a hinge to the transition between blade and handle.
I`m with you on the Ork Scout, remove the whole back pack and replace it. If you have any IG bits spare go through them and you will be surprised what catches your eye, Back Packs…Pouches…Ammo Pouches…Water Bottles. As for Ropes, you could always pick up a ball of string as they do look like mini ropes or just go down the GS root. Really liking what your doing, will be keeping an eye on this.