Terrain Challenge: Summoning Portal
Part 1 - Half a Plan...
Due to an unanticipated gap in my schedule opening up, turns out I will have a small window to put something together for the current terrain challenge. Which works out well as I have had an idea floating about on my to do list for a year or so which fits the theme of the challenge. A summoning portal. or more specifically, two near-identical summoning portals, one with a monster partway through the portal, as though pushing itself through into the reality of the gaming world.
Please do excuse the terrible cartoon above, Just threw it together as a placeholder for the project until such time as I had a completed shot to replace it with. I promise I am taking the project semi-seriously 😛
Due to time constraints I will be cutting more than a few corners, and working on several elements concurrently, so apologies if some of the posts appear out of sync… Broadly, elements of the project will consist of the following:
- Two (as near to as I can manage) identical frames for the summoning portal. Essentially a base and a pair of upright columns, with whatever detail added that available time permits;
- The portal itself – using 2mm A6 size clear perspex for rigidity (I will need to affix chopped down pieces of a mini to it so it will need to be strong enough to support some weight);
- A big gribbly monster to be summoned through the portal. One to be chopped up and glued halfway through the model mid-summoning, one fully painted for once they are loose on the tabletop; and
- A bunch of cultists to summon the gribbly through the portal.
So, let’s see how far along I can get 🙂
I really love your drawing. such a chuckle inducing image!