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Pulp City Revisited

Pulp City Revisited

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First Contact

Tutoring 9
Skill 10
Idea 13
1 Comment
Round 1Round 1

The close quarters of the starting positions jumped everyone right into the action. Spybreaker has a reactive defensive ability that lets him avoid damage at the expense of using up his action points. Some blows were exchanged, then bodies started flying.

S.P.U.T.N.I.K. used his psychokinetic ability to send a table (and Arquero) through a wall. Prof Hammer followed up with a Rocket Fist attack on Spybreaker that got through to send him outside. Battlesuit 7 advanced on Prof Hammer and, using more furniture, a charge and his size, sent the Red Republik leader into the parking lot, bringing the building to the point of collapse.

**Certain abilities allow you to use terrain pieces at hand to add extra dice to your attack, increasing your chance of success and of generating EFX, extra effects. Battlesuit 7 with a charge, his bounding movement type, larger base size, picking up a table, and throwing in some power up dice, rolled 7 dice vs. the Prof’s 2 doing 4 damage and a knockback of 4″

Round 2Round 2

Directed attacks and area attacks were getting through to drop everyone down in HP. The Red Republik quickly lost the low-level Red Robot and their minions. The Supreme Alliance were seeing damage inflicted on Sabotage and Battlesuit 7. Some more knockback effects separated the teams, and S.P.U.T.N.I.K. succeeded in a timely mind-control attack to force Battlesuit 7 to target Sabotage with his Barrage attack. This pushed her over the edge and knocked her out along with June Summers, who was caught in the blast.

**Leader cards were played on both sides to generate more action points. S.P.U.T.N.I.K. also mind-controlled Sabotage, to use her support ability for some timely healing on the Red Republik side.

Round 3Round 3

Some early success for the Supreme Alliance knocked out Red Republik members with their action pool unspent. The tide quickly turned with a mobbing of Prof Hammer he could not escape from. Snieschinka, the Snow/Ice Witch let the full power of her area attack loose, but could not overcome the numbers. It was a decisive Supreme Alliance win – 8 levels knocked out to 2.

**First time trying this everyone-in-contact setup and it worked well for a small engagement like this. Most of the 3’x3′ table ended up unused, but a fun and quick engagement, nevertheless, that ended in Round 3 of 4.

...to be continued...to be continued

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davehawes Recent comment authors
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davehawes
Cult of Games Member
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Lovely presentation for this battle report!

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