DARKSTAR CAMPAIGN UPDATE: DUCHESS ANNABEL’S WAR IS OVER
Darkstar - Table Pics 02
Playtesting new Heavy Cruiser Class and veteran USS Oriskany (DSGN-791) against Heavy Cruiser Task Force
Three turns in, and so far my little Japanese-American alliance battlegroup is doing great.
With Enhanced Sublight, my ships have +1 thrust each turn and with Starship Tactics, they have a +2 to initiative. Long story short, we were able to get close-range broadsides with both my heavy cruiser IJN Naginata and destroyer USS Oriskany across the British heavy cruiser’s stern, a prime location.
Note the damage tracks digging deep through HMS Kraken’s engines, reactors, and even core. She’s crippled, out of the game and set adrift on her last heading and velocity (pro tip, never end your turn pointing toward a planet if you can possibly help it – it’s a fast way to lose a ship if you’re crippled).
Here’s the shot where Nagainata was able to cripple the Kraken. Note where the Japanese cruiser is presenting a broadside right across the British cruiser’s stern. This is an extremely deadly maneuver, and not easy to pull off. Basically, you have to get very lucky with your initiative or catch your opponent napping. In this case I kind of kind both.
I do have to correct myself in the previous panel – by the looks of this photo USS Oriskany was not in this killing salvo on HMS Kraken, although I do remember contributing some torpedoes to this fire phase. So Oriskany did help with this, but not with gunnery.
Although @gladesrunner has clearly lost this game (HMS Kraken) is down and that frigate went up like a string of Chinese firecrackers in the very first fire phase, goddamn is this new heavy cruiser powerful), she keeps her chin up and keeps it from turning into a rout.
This is especially important as it’s a playtest of the game’s point balance. If the game really is a rout, then I have to go back to the drawing board and tweak some of these campaign upgrades …
But she’s fighting back. USS Oriskany has since been crippled by return fire from the Kraken. Fire is simultaneous in this game, so in the same turn Naginata was tearing apart Kraken’s stern, Kraken was also doing the same to the Oriskany.
Although crippled, the Oriskany will live to fight again. things saved her life. One. she has double-upgraded ECM and Gravitic Shielding. Two, the range is longer. And three, only forward guns of the Kraken fired on her, the Kraken’s aft turrets were firing point blank against the Naginata.
Anyway, the game is now down to just the Naginata and @gladesrunner’s remaining light cruiser, the Relentless class light cruiser HMS Requiem. The Requiem has put a broadside across Naginata’s stern, not to mention some previous torpedoes from the Kraken. So when Naginata loses initiative on Turn 6, she parks her stern “against the moon” in an attempt to protect her damaged fantail from more of Requiem’s rail guns and deep-cutting lasers.
The Requiem finally goes down, not through lack of speed, bravery, or maneuverability … just the Naginata (a 200-point heavy cruiser) is just too damned powerful for a 102-point light cruiser (smaller ship, much few campaign upgrades). Honestly once the Kraken went down, this game was up.
But the game felt very well balanced. We played it again after this and the British did much better. This time the Oriskany really got the $h*t shot out of her, as in she legitimately almost died. Here’s her damage sheet from the second game:
Both port and starboard engines, gone. Port and starboard reactors, gone. Her point defense mass drivers have been hit twice. She’s lost three maneuvering thrusters, resulting in a +2 thrust cost to make any turns at all or even roll over on her back (a useful maneuver to screen damaged armor or present fresh batteries / torpedo spreads) Port quarter shields are gone. Magazine’s been hit. Bridge has been hit, the captain has been wounded and will have to roll to survive. Sensors have been damaged, she’s lost her aft 5gw rail gun turret …
The whole ship could have actually exploded on the spot, there was a 40% chance based on the damage sustained to critical systems (engines, reactors, magazines).
THAT was a nail-biter of a roll, I can assure you of that. I’ve played this ship on and off for six years, if I lost her now I think I would physically cry.
Also, if we were playing a campaign game, she’d need 45 days in dry dock (30 internal boxes hit = 30- days, +50% for being crippled / towing time) – plus whatever time it took to transit to nearest friendly port (again, FTL travel time in this setting is strictly limited).
I’ve got to say, if the Kraken had a personality, she would be embarrassed to have gotten her but kicked by a destroyer…even if it was the mighty Oriskany. Though she did get in her own little boom stick type reply to that salvo that gave her the mohawk damage pattern. Also…I must echo @oriskany sentiment. NEVER point your ship toward a planet or asteroid if there is even a slim chance at damage. Any ship in the game can survive being crippled if she rolls well on the recovery table, however there is no recovery from impacting with a… Read more »
Well, now to be fair, HMS Kraken did not lose to USS Oriskany, she lost to Oriskany and Naginata. 😀 The Oriskany has taken down heavy cruisers before, but these were not advanced powerplant, increased thrust, enhanced shielding, enhanced ECM, and +gunnery accuracy heavy cruisers (i.e., 180-points) like the Kraken. 😀
USS Oriskany (106 points) vs. HMS Kraken (182 points) in a one-on-one … Kraken wins every time.
I can only hope that in a brief roleplay of the command decision to send in these ships someone looked straight into the theoretical camera and said “release the kraken!” 🙂
I think it is really tough to balance games at the best of times, and when you want to have really asymmetric forces and have it work, that is even trickier. It seems like you are pulling it off here, which is very cool to see.
Also sounds like there was plenty of stress and tension throughout the game. Which can only be a sign of good gameplay 🙂
Thanks, @davehawes – the original HMS Kraken was a Titan class heavy cruiser, characterized as being “grand old ladies” of the line, all named for Greek mythological monsters, etc. @Gladesrunner started her captain (since promoted to commodore) in that ship and fell in love with it. Then she lost it in a particularly brutal battle and I felt bad. So I sat down and designed (with the Excel tables sampled earlier) the new Iron Duke class heavy cruiser, of which one was re-named the Kraken – almost like NCC-1701A Enterprise at the end of Star Trek VI. This game has… Read more »
Glad it’s working out. I find balancing can take a lot of games to be sure it’s right. Though I did go to an interesting game design workshop before where the teacher (a successful game designer themselves), was of the opinion that balance was something fairly easily done outside the core design process. Specifically, he had a team with a love of number crunching who he would pass his games to only at the very end of the process just to tweak the numbers until they were balanced. I also once spoke to some guys from Greenbrier Games (who make… Read more »
Thanks once again, @davehawes . Yes, the purpose of this (and several other playtest games) were specifically were to ensure the point cost of the campaign upgrades were commensurate with their battlefield impact. We’re finding (through six years of play) that what keeps players invested is their captains. They fight in successive battles, campaigns, and wars, and as they accrue campaign points, they get to buy off a list of upgrades. Promotions, new starships, higher command levels (battlegroup, task force, fleet, etc.), better ECM / gravitic shielding, gunnery accuracy, gunnery impact, elite marines, elite aerospace, enhanced sublight thrust, enhanced “Darkstar”… Read more »
Haha, something about best laid plans and making contact with the enemy/players 🙂 I can also imagine shedding a tear when a beloved captain got killed in battle after years of a campaign. All the more reason though to roll-up a new young-blood, full of vengeance for a fallen hero.
Thanks, @davehawes – yes, we do have a “Ledger of Honor” in our starship commanders files, where the names, ranks, write ups, and ships of all our commanders who have been killed or retired. It’s pretty sobering, we have lost a lot of commanders. But really it’s tough to get killed outright in this game. Losing a ship, however, is more likely. Lose three and even if you’ve survived, your command career is over. Your commander is “promoted” out of the way, and spends the rest of his career as an instructor at an academy somewhere or on an admiral’s… Read more »
Well @davehawes I may not have said it, but I occasionally play the Kraken’s theme from Pirates of the Caribbean when it is a particularly intense battle.
@gladesrunner – Lets not forget the blatant cheating of having Brian Blessed’s scenes in Flash Gordon playing in the background when Captain Henry Blessed is taking his fire phase on the bridge of HMS Inflictor. I’ve never seen so many 7gw rail guns all hit at once. I don’t know HOW it’s cheating, but it’s cheating! 😀 😀 😀