TTCombat Release Dropzone Commander Beta Rules
April 27, 2018 by brennon
While they are still going to be getting updated in the coming weeks and months this is the first look at the Dropzone Commander Beta Rules as they have been made available for download by TTCombat.
The Core Rules are there as well as all manner of additional statistics for the various factions in the world and more.
We'd love to hear what you folks who play this game like about the new rules so give them a download and let us know what you think?
Drop your thoughts below...
"The Core Rules are there as well as all manner of additional statistics for the various factions in the world and more..."
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I really hope that there will be a proper re-launch of DZC. It has lost all momentum over the last 12 months. The 2nd Edition will be a great chance to persuade old hands to dig out their models and to inspire new players to jump on board!
Hint, hint – it’s a great game!
I hope Dropfleet commander gets a similar boost.
OTOH … TTCombat is in the midst of Carnivale as well.
Well, TTCombat have invested a lot of money in the IP and and a range of supporting scenery so it’s in their interests to make it work
Downloaded, this is one game and scale I would like to try out…
I am looking forward to getting to know these rules understanding how they have changed them.
@limburger any updates to Dropfleet will be a way off, DzC needs some love now 🙂
everything needs some love 😉
I’ll be very interested in what veterans have to say about the changes. i wanted to like the original game so much but it always seemed like no matter what I brought to the fight, it always came down to which player’s infantry found an objective in a building.
@erion – out of interest, how many games did you play? The typical intro game – using the starter sets in the box – doesn’t feature very much of the fancy stuff and infantry grabbing objectives from buildings really is key to the game. When you do play bigger games and with a greater variety of more exotic units, objectives are still important, but you can appreciate the rest of your army more (and the different qualities of different kinds of infantry). Not all games have objectives in buildings, so if you wanted to change things up, you could play… Read more »
I’ve only played this game sporadically, but I absolutely love it. I’ll have to download these and see if I can work out what’s changed. Although I was supportive of Hawk doing a 2nd edition of the game, it wasn’t urgent, so although it’s now been dragging out for a long time, and the game has lost a lot of momentum, I hope they now don’t rush it. And when they’re ready, do a really impressive re-release which kickstarts the game again. I bought the TTCombat DZC scenery bundle at Salute – the buildings looked so good, and a good… Read more »
Looking forward to trying them out!
The army lists do not seem to be including units from Reconquest books. Does anyone know if the intention is to play the beta with just these lists or use units from expansions as they are?
I so much hope at one point we will see Dave again at BoW explaining and promoting the two Commander games. I am still not sure what his role is or will be, but it was him and his enthusiasm that got me into them. Without him it won’t be the same and I am not sure how their future would look like.
But it is good to see something is happening.
@frahar – Dave’s been busy with the move to TTCombat and getting things moving for both games again, but at Salute he was indicating that he’d be more public again. You should watch the BoW interview with him for a bit more info and hints of what’s to come.
I agree though, he’s been of such importance to the game but also to its promotion and making us players feel like we’re a part of a community around it.
I haven’t finished reading the whole thing in detail yet but I have a couple of take away points so far. First up, the new rules reference forests frequently. This is significant because it is approaching the typical table setup that first edition heavily favoured – All Downtown Urban City, All Of The Time. I think TTCombat are trying to evolve the rules a bit to support more varied environments and to give players reasons to use more varied terrain. As it stands (and without playing it) I think forests are going to act as destructible terrain that can be… Read more »
The rules for environments and different landscapes appeared in the last expansion book, so I think the beta rules which as I understand it were mostly written before Hawk was bought out by TT. So personally I would not give much credit to TT for this. However it is good to see that the different environments are being developed because the last expansion did not get much of an opportunity to develop under Hawk.
As Dave sold Hawk and is continuing to work on the same project under the TTCombat banner I don’t see much point in drawing the distinction to be honest. It’s the same game with the same main designer as far as I can tell. Phase 2 did include rules for low gravity and the like, but it was more about applying modifiers to stuff (your units move +/- 2″) than encouraging specifically different terrain (large terrain piece of dense foliage vs another box building) I feel. Sure you could see Phase 2 as the beginning of the process but that… Read more »
i hope they move to a d10 system, it would allow for far more nuances