Osprey Games Head To Reality’s Edge With New Skirmish Rules
July 9, 2019 by brennon
Author and game designer Joseph McGuire (This Is Not A Test) is back with another set of rules this August. You can pre-order Reality's Edge from Osprey Games right now.
There are a lot of Fantasy rules out there right now so space is wide open for rules to pop up from other genres too. Reality's Edge is a Cyberpunk affair, dunking you right into the middle of a dystopian future.
"Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners - mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome… always better chrome.
Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more.
This is a world obsessed with whether something can be done, not whether it should."
I like the fact that we're getting a campaign game first off. Any game which allows you to chart the progress and development of your group gets a thumbs up from me. A lot of the tropes of Cyberpunk are being brought to life here with body modification, implants, clones, hacking and the like but it would be cool to see if the game offers some deeper narrative threads for you to follow too about identity and culture. Maybe you could work that into your scenarios yourself as a group and follow it beyond the bounds of just shooting each other.
I am interested to see how hacking is handled in the game. Hacking has always been an exceptionally annoying mechanic in many games, either because it's far too easy or it's far too hard! In roleplaying games, it usually ends up with the storyteller and player spending ten minutes away from the group!
This marks a good excuse to go hunting through the Hasslefree Miniatures range for some Cyberpunk-style characters though now for sure.
I will be watching this one I think!
"I am interested to see how hacking is handled in the game..."
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
this will probably get bought
I’m all in on this one
https://worldsendpublishing.com/blogs/news/realitys-edge-developers-blog-1
https://worldsendpublishing.com/blogs/news/realitys-edge-developers-blog-2-the-models
That looks cool as heck. Real life is looking more and more like a cyberpunk dystopia, which somehow just makes this look even more appealing.
You could hunt through Hasslefree, or you could just buy a copy of one of the Human Interface games. Cyberpunk skirmish forces in a box. Or use Infinity miniatures
Or download loads of pictures of 80’s Hair Metal bands and, hey presto, printable characters for your games!
I already have the newest HINT on its way sometime soon I hope. I might have to invest in these rules.
They would be perfect miniatures for this rule set ??.
Sounds interesting.
See you in the sprawl, chummers.
I now have a copy of this, and I’m slowly reading through the book. So far it looks really good, will play a small run through in the next week or so once I’ve painted my starting crew.