Osprey Talk Activations & Battle In Fantastical Oathmark
January 21, 2020 by brennon
Osprey Games have been talking about another element of their upcoming mass battle game, Oathmark: Battles of The Lost Age. This time around they are delving into how Activations work during a battle and the command and control options available to you.
During your games of Oathmark, a lot of the focus in battle comes down to the activation of particular units. When you want to do something with a regiment you'll have to roll a dice to see if they activate in the way that you want. In the example they shared, Elves have a very low activation statistic of three meaning that it is very easy to get them to do what you want (you roll two dice and must equal or beat this statistic). Orcs on the other side of the coin have an activation statistic of six and therefore it is much harder to get them into an orderly activation.
It should be noted that even if you don't match or beat your activation statistic, you will still get to move the unit but the options available to it are much more limited as they squabble or stumble in their attempts to fight. Units locked in hand-to-hand combat also don't get to activate that turn so you really have to choose wisely.
This is where the tactical nuance comes in. Do you activate that unit of Orc warriors so that they can charge into battle and earn their bonuses for such an assault? Or, do you activate the archers on your flanks to try and weaken your enemy before they charge into your front line?
Things then get even more interesting when you add characters into the mix. Anyone with the Command special ability can offer an extra dice to units nearby so they are more likely to activate. Plus, leader figures within your army can also make multiple units activate at the same time, allowing you to fire with archers and charge with your warriors before the enemy has managed to react. So, the prime placement of your heroes is just as important as the make-up of your battleline.
This seems to certainly add an element of ebb and flow into the way battles are fought in Oathmark and manages to counter that time spent drumming your fingers on the table as your enemy goes through activating all of their units!
Are you tempted to dive into Oathmark even more now?
"This seems to certainly add an element of ebb and flow into the way battles are fought in Oathmark..."
This is one aspect of a mass battle game that ‘Kings of War’ lacks. Getting orders through to units and communication in general, was at the heart of good command. All historical mass battle wargames have this in some form or fashion incorporated into their rule set. I love ‘Kings of War’ and I play it about once every month or two. It is excellent for what it is and how it plays. I just wish they added an optional rule to allow activations, like Oathmark. I personally use the DBA command system. It is simple and seems to work… Read more »
Well the world and art so far has a lot more of a Lord of the Rings vibe going on… so it makes sense to have evil humans ally with orcs and goblins and to have humans elves and dwarves ally… Evil dwarves also exist in middle earth and I don’t think the jump to evil elves is that far =) And the way I understand it you get to choose what kinds of other races you want in your kingdom… I’m sure we’ll also see rules for Gnolls, Barbarians and Snakemen f.e. and one of these blogs mentioned giant… Read more »
I’m increasingly looking forward to this game. Each preview includes gameplay options that I like the sound of. Roll on April!
They look really good.
Damn it I didn’t need another rule set, especially with a new born due yesterday. Do you think I could get away with buying it as a pushing present?
Just look at that photo of “rank and file” units and realise why we all got into the hobby after seeing photographs like that. The modern warband/skirmish games just don’t scratch that itch for having 100s of figures on the table (and battles really looking like battles). Looking forwards to seeing how Oathmark all pans out 🙂
Love seeing this. Both command rolls AND alternating activations. Excellent. Now I’m starting to get quite excited for this… although I’m still a little annoyed about the forced 5 figure wide ranks. If you’re gonna make me single base the figures in a mass battle game, I at least wanna decide how wide and deep my units are >:(
Just do 100mm wide diorama bases