Ops Center: Vietnam & Tabletop Tactics
September 6, 2019 by stvitusdancern
Welcome back for the next episode of Ops Center and your host Jim "Oriskany" is talking how to bring Vietnam to the table and some of the tactics you should use. Get your pen ready and let's begin!
How are you going to command your troops?
I watched your Valor & Victory game this week and I liked it, and I liked this episode of the Vietnam podcast, too. I was glad to hear my last purchase for my 15mm Vietnam was good, as I got some weapon platoons for the PAVN including large AA machine guns. And I also got six helicopters to be fired at with said AA machine guns. As for playing Vietnam games, I play Flames of War and will use some of your hints to get a good and historically not way too far-fetched game. When doing a fight in a… Read more »
Thanks very much, @jemmy . Glad you liked the episode and the V&V game and the Podcast. If you’re talking about the USMC vs. NVA, part two of that video should be going up next week. AA Guns: Yes, PAVN (NVA) and NLF (VC) units should always have some AA guns. PKMs at least, DShKs probably (especially NVA), 23mm or 37mm cannon if you’re really ready to kick the hell out of some helos. Flames of War (Team Yankee: ‘Nam) Vietnam works for Vietnam … if you’re careful and selective in what kind of game you run. The city games… Read more »
To follow on from what Jim has said I think you could take a few more things from “Force on Force” 1. Out of Contact Movement. Basically is an Insurgent isn’t able to be seen by any Free World Units then it can make an unlimited move so long as at no point does it come into line of sight of the enemy. Basically this forces the Free World Player to be constantly engaging the enemy otherwise they’ll sneak around behind you or suddenly appear on your flank. Obviously for some scenarios you might limit this to “After turn 2… Read more »
Good points @elessar2590 – especially that Out of Contact Movement Rule. As far as civilians go, the only thing that might enhance that rule is some kind of mechanic (not sure how this would work) that would make it ambiguous whether civilians are sympathetic or collaborating – especially in the southern parts of South Vietnam (III and IV Corps)
I liked the wee toon at the start you will be competing with commando soon?
nice to see wounded coming into gaming especially the tactical disadvantage that comes with it.
It really has added a lot of narrative to our games – as well as the tactical and military realism and required asymmetrical game counterbalance.
The logistics of the wounded will certainly put another level of reality to game’s
@Zorg – It definitely causes you to be more cautious. You have to not only take less casualties, but when a casualty does come, you have have people nearby who can immediately help.
yes plus if you have get them to a recovery centre theirs the transport an protection of the casualties
We have a completed game video that shows how we do casualties, medics, first aid / stabilization checks, etc. @Elessar2590 ‘s Australians vs. my Viet Cong in a Michelin rubber plantation – 1968 … how we get casualties and also POWs off the table to safety.
https://www.youtube.com/watch?v=LNYzEPhySkY
https://www.youtube.com/watch?v=4dBCV9lWGfQ
Nice videos the Vietnam intelligence twins were good I never knew skull island was part of the war till now a fab game guy’s very blackhawk downy the way things hit the brown stuff.
I’ve had Vietnam games like Blackhawk Down. UH-1 Hueys go down. Casualties. Twenty hexes over, get another medic aboard another helo and get them over to the crash site. Then THAT helo takes an RPG hit … Now we have two crash sites … etc.
some dicey times their in games